Any ardent engineers here? I absolutely love the engineer. I also have the jackhammer unlocked and having the ability to use the mines tactically combined with the sheer stopping power of the jackhammer in close quarters, and the ability to repair your own vehicle and those of your teammates just make things so much fun.
I am not too worried about the TK problems with mines....although it does irritate me sometimes when some nut in a jeep with half a brain runs over a mine when i left a clear way to go around it, killing himself, and i get the punish
all i lose is points, and i dont really care about points TBH
But does anyone here think that it just SUCKS to have mines disappear after you die? I personally think that planting mines as a base defense when the base itself is heavily under attack is a lesson in frustration. Choosing a spot to plant, then running out there (in some enemy fire) with no backup and planting mines strategically is difficult, and dangerous. And it just sucks to die after planting the last mine, and have to do it all over again. There should be a max cap of 5 mines on the map at any one time, thats fine, but having them disappear sooo easily...i dont see the logic in that. I noticed this still happens in 1.03. Mines are sometimes just plain dead easy to spot, so you have to be real resourceful to plant them such that they are harder to see (eg. space them wide apart, put them in shadows etc) so you can actually kill stuff with it. I'm not going to complain about EA, thats just gay. I just wish that mines were partially camoflaged such that they blend better into the surroundings rather than stick out like someone just dropped a hubcap on the ground. Not invisible of course, i believe a driver should have a fair chance of spotting mines if he looks out for them carefully, it just shouldnt be as easy as it currently is.
Dont get me wrong, i still love the engineer, and i will continue to play him no matter what....but i just feel the class could be just that much better to play if these small issues were addressed. Usually there are too few engineers in a map anyways. The only engineers are usually vehicle whores (nothing wrong with that mind you, they are engineers after all, but none use mines very much, so you dont see as many as there should be in base defense roles (which i enjoy doing very much)...planting mines is just too dangerous, and too TK-friendly, and disappear too quickly to be worthwhile for them.
I am not too worried about the TK problems with mines....although it does irritate me sometimes when some nut in a jeep with half a brain runs over a mine when i left a clear way to go around it, killing himself, and i get the punish
all i lose is points, and i dont really care about points TBHBut does anyone here think that it just SUCKS to have mines disappear after you die? I personally think that planting mines as a base defense when the base itself is heavily under attack is a lesson in frustration. Choosing a spot to plant, then running out there (in some enemy fire) with no backup and planting mines strategically is difficult, and dangerous. And it just sucks to die after planting the last mine, and have to do it all over again. There should be a max cap of 5 mines on the map at any one time, thats fine, but having them disappear sooo easily...i dont see the logic in that. I noticed this still happens in 1.03. Mines are sometimes just plain dead easy to spot, so you have to be real resourceful to plant them such that they are harder to see (eg. space them wide apart, put them in shadows etc) so you can actually kill stuff with it. I'm not going to complain about EA, thats just gay. I just wish that mines were partially camoflaged such that they blend better into the surroundings rather than stick out like someone just dropped a hubcap on the ground. Not invisible of course, i believe a driver should have a fair chance of spotting mines if he looks out for them carefully, it just shouldnt be as easy as it currently is.
Dont get me wrong, i still love the engineer, and i will continue to play him no matter what....but i just feel the class could be just that much better to play if these small issues were addressed. Usually there are too few engineers in a map anyways. The only engineers are usually vehicle whores (nothing wrong with that mind you, they are engineers after all, but none use mines very much, so you dont see as many as there should be in base defense roles (which i enjoy doing very much)...planting mines is just too dangerous, and too TK-friendly, and disappear too quickly to be worthwhile for them.
. I think I might play eng a little more because wasnt that bad running around in wake with the unlock shotty although reload time is crap. Still I tried placing an at mine on a tank and got 4 kills from 1 mine so its a pretty fun class
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