Although there probably won't be much use for this idea after the installation of the 1.03 patch, I will still share this idea.
Trying to engage fully manned blackhawks or attack helicopters flown by an efficient team can feel a bit futile, especially if the gunners of those helicopters know where all of the stinger and tow sights are located on each map. Even if you land a few at missiles or chop away at a helicopter using a mounted 50 cal machine gun, there is usually ample time for the chopper to escape and repair back at base. I won't even begin to get into how imbalanced the ground to air fighting is in respect to the jets...needless to say a player basically has to combat a good jet pilot with a jet of his or her own.
It would therefore be delectable if each kit had its own alternate armorment, similar to switching back and forth between unlockable weapons and the standard issue weapons. In this way, an anti-tank kit could double as an anti-air kit, simply by switching the kit's layout in the selection screen before spawning. The alternate weapon for the anti-tank could be a portable stinger that would be much more effective against the seemingly impervious air assets. Of course you would be stuck with stingers as this kit until you died but I'm sure it would come in handy, especially on Shonghu Stalemate or Matshurr.
In respect to the alternate configurations for the other kits, the sky is the limit (of course they would be somewhat toned and refined to ensure balance is kept).
I'm sure a lot of you will say this is a bad idea, but I can't stop thinking about portable stingers when I play as MEC on Matshurr (which only has 2 stinger sites, easily learned and avoided by pilots) and the blackhawk takes all of our flags within a matter of minutes.
If any of you have cool ideas for alternative weapon/supply layouts for each kit, please share them! Even if you think your ideas aren't implementable, it's still fun to fantasize.
Trying to engage fully manned blackhawks or attack helicopters flown by an efficient team can feel a bit futile, especially if the gunners of those helicopters know where all of the stinger and tow sights are located on each map. Even if you land a few at missiles or chop away at a helicopter using a mounted 50 cal machine gun, there is usually ample time for the chopper to escape and repair back at base. I won't even begin to get into how imbalanced the ground to air fighting is in respect to the jets...needless to say a player basically has to combat a good jet pilot with a jet of his or her own.
It would therefore be delectable if each kit had its own alternate armorment, similar to switching back and forth between unlockable weapons and the standard issue weapons. In this way, an anti-tank kit could double as an anti-air kit, simply by switching the kit's layout in the selection screen before spawning. The alternate weapon for the anti-tank could be a portable stinger that would be much more effective against the seemingly impervious air assets. Of course you would be stuck with stingers as this kit until you died but I'm sure it would come in handy, especially on Shonghu Stalemate or Matshurr.
In respect to the alternate configurations for the other kits, the sky is the limit (of course they would be somewhat toned and refined to ensure balance is kept).
I'm sure a lot of you will say this is a bad idea, but I can't stop thinking about portable stingers when I play as MEC on Matshurr (which only has 2 stinger sites, easily learned and avoided by pilots) and the blackhawk takes all of our flags within a matter of minutes.
If any of you have cool ideas for alternative weapon/supply layouts for each kit, please share them! Even if you think your ideas aren't implementable, it's still fun to fantasize.

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