Balancing The Assault and Sniper Classes...

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  • Slapidus

    #16
    Re: Balancing The Assault and Sniper Classes...

    They need to make the noob tube less powerful

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    • Eddy01741

      #17
      Re: Balancing The Assault and Sniper Classes...

      Originally posted by Slapidus
      They need to make the noob tube less powerful
      or at least create it that the noobtuber at pointblank range WILL die if they bunnyhop + shoot at enemy feet. Cause that's what's annoying people.

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      • MrChris_CJ
        Mudkips
        • Jul 2005
        • 2610

        #18
        Re: Balancing The Assault and Sniper Classes...

        what give more snipers an excuse to go hide up a building,plant clamors up ladders and generally do nothing at all!!! wow...assault pwns btw

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        • Seal

          #19
          Re: Balancing The Assault and Sniper Classes...

          With the assault, i think they could remove the burst on the m16 and make automatic. I really hate to tap the mouse all the time.

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          • bjack
            Member
            • Oct 2007
            • 164

            #20
            Re: Balancing The Assault and Sniper Classes...

            Simple solution: jumping makes you lower you gun, just like sprinting. Problem solved, good night.

            Also I would love to see incentive to use more "spots" but I really don't know how that could be handled. I try to get in the habit of spotting everything I see before I shoot. In case I miss, or die, my teammates will still be alerted. It's so handy to be able to track enemies on the map. Unfortunately, they don't always notice (!) and sometimes I can get a bit spammy, which does suck.

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            • Slapidus

              #21
              Re: Balancing The Assault and Sniper Classes...

              I just hate the noobtuber if they fix that ill be happy if they dont (which am sure they wont) ill be mad

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              • Eddy01741

                #22
                Re: Balancing The Assault and Sniper Classes...

                Originally posted by =Sealinear
                With the assault, i think they could remove the burst on the m16 and make automatic. I really hate to tap the mouse all the time.
                That would be way overpowered, it would have awesome accuracy, higher rate of fire (900rpm vs. 600 rpm) M16 would win in close combat because of ROF, and it's still insanely accurate compared to the others. Way too unbalanced.

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                • Kadorn

                  #23
                  Re: Balancing The Assault and Sniper Classes...

                  I already get lots of kills and teamwork points with the asssault class (and I dont use the grenade launcher extensively) grenades for medium and long range and rifle for close, get ots of kill assists with the rifle and usually get lots of kills with the grenade launcher using it a medium & long range.

                  Snipers deserve more points but although the spotting idea is good I dont think its the right way to go about getting them extra points, you can already get lots of flag defends with sniper.

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                  • Paholainen

                    #24
                    Re: Balancing The Assault and Sniper Classes...

                    I like the idea for an extra teamwork point it the enemy is killed shortly after being "spotted" by the sniper.

                    I think you are right though. With the noob tubers the Assualt class is balanced enough.

                    A good sniper can take down so many enemy infantry with out even been seen. But i still think they should get a teamwork point for evey enemy they kill or something. That way a good sniper will be benefitted while not unbalancing the class.

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