Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
1. Honestly, don't shoot at a vehicle unless it is smoking, or if it is a chopper you want to scare away, make sure you're in a blind angle from the gunner. The actual damage it does is very little, though. Never ever shoot at an APC or Tank, you deal no dmg, all you do is a little stress and give them a frag.
2. "covering fire" works in very few situations, but it does work. Especially if you hit the guy once. That said, it will only work if they don't know where the bullets are coming (so they'll hide, and if they spot you, you're likely dead because of carbines accuracy). 2 pkms do this much better....and the feeling you get from the noise of 2-3 of those firing together is great (until a M203 ruins your fun lol)...basically a X fire set up would work better.
3. in order to get streaks, you must use sniper techniques (to ambush charlie), once you kill a group, move (they'll come back for you).
P.S. one of the funny thing when i play with my pkm is that a lot of people rush to take my kit when i die.
The PKM is good but you have to get used to it. And yea I noticed I get revived less often when I play as support :p
i dont think this is possible but u was killed by someone who was using a PKM and he was standing up and only fired 2 shots.....and he was running so he couldent have ironsight
Accuracy: Good, when used in BURSTS of 2-3 rounds (All you need is 3)
Damage: Godlike. The only portable weaps that do more are the M24, USMC and China shotties, and the M95.
Psychological impact: Any decent player knows to fear this gun, and will act accordingly. n00bs will jump out to kill you and get killed. This gun just screams "PH34R M3!!!!1!!!)
I find the opposite to what a few people are saying here, The PKM performs better in bursts of 15-20 bullets (to keep down heat).
Basically, because MGs have such bad recovery, the worst of all guns, you would have to wait a long time between bursts to get your starting accuracy back, which is pretty poor anyway. Take advantage of your automatic fire and large clips and spray your target. It may take 20 rounds to drop someone at medium range, but thats how it was designed to kill
I find the opposite to what a few people are saying here, The PKM performs better in bursts of 15-20 bullets (to keep down heat).
Basically, because MGs have such bad recovery, the worst of all guns, you would have to wait a long time between bursts to get your starting accuracy back, which is pretty poor anyway. Take advantage of your automatic fire and large clips and spray your target. It may take 20 rounds to drop someone at medium range, but thats how it was designed to kill
I second that... But i usually take out 2 or 3 people when using that style(15-20 round burst). Unlike the other LMG's the PKM doesn't require 2-3 round burst, just let it rip!
Accuracy: Good, when used in BURSTS of 2-3 rounds (All you need is 3)
Damage: Godlike. The only portable weaps that do more are the M24, USMC and China shotties, and the M95.
Psychological impact: Any decent player knows to fear this gun, and will act accordingly. n00bs will jump out to kill you and get killed. This gun just screams "PH34R M3!!!!1!!!)
Gotta love the stopping power & the unlimited ammo. Oh BTW Cataclysm ... Please take that Avatar down Man ... It give me flashbacks from the days of LSD trippin.. LMAO ...j/k Nice one !
I was messing around with the pkm on a server that had all unlocks available (69.13.215.131) and there was no one there. So I decided to see how powerful the pkm was against a super cobra at my spawn. I begain unloading on it from 10 feet away in a prone position to make sure every shot hit. It took around 350 shots to get the thing to blow up. Now some of you are saying this gun is good for taking out vehicles such as jeeps and even helicopters were mentioned. I would have to disagree with the later, for I've tested it and it seems impossible to take down a full health chopper unless its just sitting there on the ground or hovering and allowing you to unload on it, unspooked by the damage being done. For spooking a chopper pilot, I would have to agree that it could do well, but for taking out a chopper, highly unlikely.
Try shooting at a chopper that is smoking. Its good bye chopper! If its not smoking then I just Spot them & let the missile guys deal with them. But if its smoking, I have downed many many choppers. Also, you can clear the passengers in the transports out. I always aim for the gunners first. DO NOT ... I Repeat DO NOT shoot at an Attack chopper unless it's smoking! lol I love the transports though. It makes them forget about capping flags when you are hidden & start laying into them with the PKM.
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