no more spawnraping...

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • imported_idash

    #16
    Re: no more spawnraping...

    EA needs to fix the spawn /pawn points!

    Enemys have spawned (on top of me)! Resulting in easy non skill kills!

    Its got ten sec to find me a spot why not use that time searching intelligently for the best point!


    (ideas)

    1. Sky insertion, cool! &(((hidden within BF2 game editor files!)))

    2. Random points on the board up to 150 yards away from base and if an enemy is in the area, that one portal is closed!

    3. "Why not make it so that its random spawn at say 10 meters from hostile forces?"(thirdeyepry)

    4.?


    The spawn is way to close to the flag! They bunch everything within 30 yards tanks ,fixed aa, flag, etc for the pilots!




    ***Three spawn points, per base, is great and its a big step above Call of Dutys two!

    *If you played Call of Duty, spawn points are constantly hit with the 88, every 3 sec, from all the way from the other side of the map!

    Like COD, Battlefield 2 is becoming an -out of date- spawn fest!


    *********Its 2005, yet we have 2001 spawn points!***********

    Spawn points should be address in 1.1!



    American Army info page

    "- Random Player Starts:

    In v2.4 players will start randomly between
    predetermined locations on the new levels. This allows
    for a more dynamic and realistic game experience,
    increasing replayability and helping to limit the
    predictability of enemy placement and routes. Random
    Player Starts will also enhance the current game by
    putting more emphasis on strategy rather than the
    memorization of map geometry. It will also reduce the
    negative impact of exploits such as grenade spamming."

    Comment

    • Hollister360

      #17
      Re: no more spawnraping...

      i do it for
      A poits
      Bhelp my team take the base

      Comment

      Working...