ok guys, u probably get ****ed of when u spawn on those narrow streets in karkand and u get instantly killed by the lav whorer nearby...that really sucks,and there is a easy solution for that. i remember a few years ago, when SOF2 came out, the same thing happen (with the exception of there were no lavs just grenades), and everyone would keep tossing grenades into the spawn points, and voila,when they all spawned, there goes 15kills with one grenade... So Raven“s guys came up with a simple ideia: for 3-5 seconds, If u dont Fire any shot, u stay imortal, so as u can escape from the raping and try finding cover. i think it would be nice if dice includes this in the upcoming patch...
no more spawnraping...
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Re: no more spawnraping...
A big negative! I'm often in the LAV on Karkand, and the reason I'm there is to cover the infantyr trying to take the flag. It's not my job to go right up to the flag, but to cover those who are. Spawn at a different flag otherwise you will continue to be mincemeat for the LAV.
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Re: no more spawnraping...
of course, and when there are no more flags, it is impossible to turn things arround.. and that infantry cover is pure ****...
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Re: no more spawnraping...
I disagree... its not spawn raping... its your decision to spawn there, they didn't force you to spawn there, you decided yourself.. unless thats the only spawn point you have left, than thats spawn raping.
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Re: no more spawnraping...
That's part of the reason that they've always had multiple random spawn locations within each actual spawn point, so that no one point will instantly appear with 5 soldiers in it, and you'd need a whole squad of people to cover all the spawn locations. I don't usually have a problem with getting spawn raped, but think of it this way: You're taking a base in a tank. A spec ops spawns, but you can't do anything to him. He has 3 seconds, which is plenty to run up to you and as soon as he becomes vulenerable again, he's instantly switching to his C4. Rather than being able to do anything about him you have to wait until he's in a place where you cannot shoot him. Your idea would be good in theory but IMO it'd be too easy to exploit.
~Wolfgang
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Re: no more spawnraping...
And if there are no more flags, then the game is over! And the infantry cover thing is legit. It's what I do, and how I do it. Don't like it? Tough. I play armor the way it was designed, as an infantry support tool.
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Re: no more spawnraping...
Okay how about just have that invurnability if that team only has that one spawnpoint left. In that situation the system turns itself on, otherwise the things remain the same.
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Re: no more spawnraping...
guess there are no perfect games wolfgang :P. but anyway, when i spoke in 3-5seconds, it can be less though... just enough for u to Jump,at least..
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Re: no more spawnraping...
Why? Why? Why? You want an advantage because you're getting your arses handed to you? That's crap imo.
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Re: no more spawnraping...
They just need to move that alley spawn point into cover, problem solved... then it's your fault if you run into the LAVs fire...
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Re: no more spawnraping...
anyway for me, it is acceptable to have the tanks behind the infantry,and thant will work as infantry cover..*Not* blocking the street with your tank and keep firing in it... but that´s just my idea.
And if Tanks are SUPPORT tools, they are not made to go Cap flags..
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Re: no more spawnraping...
they should just put u into an enclosed or walled spawn point inacessible from vehicles but not infantry
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Re: no more spawnraping...
You want "MyTeamSucksSoINeedSomeSeriousAdvantages" spawn point...
Bleh... get rid of that crap and play the game.
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