My solutions for everything.

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  • BasherTarr

    #1

    My solutions for everything.

    1. TK Punished is removed. Replaced by a -1 point penalty. If a player is -12 he is kick and banned from the server for a 1 day period.

    2. Autoswitch switches unassigned first, and does not switch squad leaders and the Commander.

    3. There is no limit on the amount of Med Packs/Ammo Packs you can throw out, but if an enemy picks one up you get a -1 in teamwork to prevent spamming of the packs.

    4. The M95's accuracy is increased.

    5. The Support class can not resupply it's grenades to prevent the grenade spam.

    6. The grenade launcher's distance is cut in half, but will still kill with one shot. It will not detonate within 5 meters of a target. And if you kill someone with it, instead of saying "I R 1337 [M203] I hate teh launcher" it will read "I R 1337 [Noob Tube] I hate teh launcher".

    7. The Black Hawk's miniguns stay the same, but the Chinese and MEC chopper's guns are beefed up a little bit.

    8. To prevent bunny hopping once you jump your Sprint Bar loses half of the jump/sprint points inside of it. You can only jump once you have at least of half of the bar full. Also when you land you slow down 50%.

    9. If you TK someone once they run over one of your mines/claymores they will die, but not count as a death. You will not be punished, but the number of mines/claymores are reduced to three.

    10. Running a teammate with a vehicle gets you a -1 in teamwork. Running someone over with a plane doesn't effect your score.

    11. In a bomber you can switch firing modes to single bomb, or multiple. And if you TK somoene with a bomb, you lose one point from your teamwork bar.

    Feel free to add any of your solutions to some of the game's bugs/annoyances here.
  • default

    #2
    Re: My solutions for everything.

    I agree with claymores and mines, if they run over them, it's counts as suicude, not a teamkill.

    Comment

    • C11.Nemisis

      #3
      Re: My solutions for everything.

      -1 for a tk? -12 for a kick? so a person can tk 12 ppl before he gets kicked?

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      • BasherTarr

        #4
        Re: My solutions for everything.

        I thought that would work because if you in a stinger, and accidentally kill a fully loaded transport chopper you have -6. If wouldn't be fair if someone was just unlucky to be kick/banned.

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        • ammar

          #5
          Re: My solutions for everything.

          dude ... you rule i agree 100% with all you said !!

          Comment

          • alecs36
            Member
            • Feb 2006
            • 1242

            #6
            Re: My solutions for everything.

            Originally posted by C11.Nemisis
            -1 for a tk? -12 for a kick? so a person can tk 12 ppl before he gets kicked?
            from what i've seen, people arn't getting kicked after around 20 team kills..

            Comment

            • Forest

              #7
              Re: My solutions for everything.

              I would rather have them take the gun away like sprint mode when you jump. That way you could still get up hills and stuff without having to rest every 3 seconds.

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              • Funnylookingteddybear

                #8
                Re: My solutions for everything.

                Probs with the team kill **** is that the commander (Albeit a dodgy arty throw) can rack immense tks at the drop of a hat. There is an arguement to say that it is his (Or her) fault, but still, if you drop arty on a position and two fully ladened BHs are sat on the flag your buggered. (Little note, I have not played commander yet so I don't know if you know if a BH is sat on the falg or not. Slightly presumptious on my part). A commander, in fulfilling his role during a course of a game, will by default rack up a number of tks do the same rules apply to him?

                Comment

                • Do0minator

                  #9
                  Re: My solutions for everything.

                  You forgot to mention reducing the insane power of C4, and about a dozen things that need to be done with the more or less broken air power in the game.

                  Comment

                  • tekeen

                    #10
                    Re: My solutions for everything.

                    Originally posted by Funnylookingteddybear
                    Probs with the team kill **** is that the commander (Albeit a dodgy arty throw) can rack immense tks at the drop of a hat. There is an arguement to say that it is his (Or her) fault, but still, if you drop arty on a position and two fully ladened BHs are sat on the flag your buggered. (Little note, I have not played commander yet so I don't know if you know if a BH is sat on the falg or not. Slightly presumptious on my part). A commander, in fulfilling his role during a course of a game, will by default rack up a number of tks do the same rules apply to him?

                    Solution for that is if the commander issues the incoming artillery at you position command he is exempt of any incurred team kills voila!

                    He must give the notification and therefore technically is not guilty for killing a deaf or retarded soldier.

                    Comment

                    • FoScrilla

                      #11
                      Re: My solutions for everything.

                      Originally posted by Do0minator
                      You forgot to mention reducing the insane power of C4, and about a dozen things that need to be done with the more or less broken air power in the game.

                      dude...its prolly a lb of c4 its gonna explode huge...its not a frag grenade

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