Re: M95: Bullet Drop
Thank you for responding to my post, however I fear I'm no closer to understanding the mechanics of the m95. You mention that when above a target that is aproximately 500 meters away, one must compensate for an increase in bullet velocity do to the downward slope of the shot (meaning the bullet will overshoot the intended target?) and also compensate for the bullet drop at sed distance (the Bullet will undershoot).
The problem is that it is quite difficult to make corrections while shooting in these situations because the zoom is too poor to key you in on where the bullet hit (if you dont get the kill). I believe it would be immensely valuable if EA included a rangefinder inside the scope of the m95 and other sniper rifles to allow one to get a better understanding of how to change the shot while compensating for bullet drop and elevation. Sigh...I should have taken physics.
Thanks
Thank you for responding to my post, however I fear I'm no closer to understanding the mechanics of the m95. You mention that when above a target that is aproximately 500 meters away, one must compensate for an increase in bullet velocity do to the downward slope of the shot (meaning the bullet will overshoot the intended target?) and also compensate for the bullet drop at sed distance (the Bullet will undershoot).
The problem is that it is quite difficult to make corrections while shooting in these situations because the zoom is too poor to key you in on where the bullet hit (if you dont get the kill). I believe it would be immensely valuable if EA included a rangefinder inside the scope of the m95 and other sniper rifles to allow one to get a better understanding of how to change the shot while compensating for bullet drop and elevation. Sigh...I should have taken physics.
Thanks

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