M95: Bullet Drop

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  • hrpuffnstuff02

    #16
    Re: M95: Bullet Drop

    Thank you for responding to my post, however I fear I'm no closer to understanding the mechanics of the m95. You mention that when above a target that is aproximately 500 meters away, one must compensate for an increase in bullet velocity do to the downward slope of the shot (meaning the bullet will overshoot the intended target?) and also compensate for the bullet drop at sed distance (the Bullet will undershoot).

    The problem is that it is quite difficult to make corrections while shooting in these situations because the zoom is too poor to key you in on where the bullet hit (if you dont get the kill). I believe it would be immensely valuable if EA included a rangefinder inside the scope of the m95 and other sniper rifles to allow one to get a better understanding of how to change the shot while compensating for bullet drop and elevation. Sigh...I should have taken physics.

    Thanks

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    • POWER

      #17
      Re: M95: Bullet Drop

      Zagashi: could you do a similar example for the M24 and the SVD/chinese rifle please?

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      • sHaDy6

        #18
        Re: M95: Bullet Drop

        thts good to knw...tnks

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        • Sniperdoc

          #19
          Re: M95: Bullet Drop

          Originally posted by hrpuffnstuff02
          The problem is that it is quite difficult to make corrections while shooting in these situations because the zoom is too poor to key you in on where the bullet hit (if you dont get the kill). I believe it would be immensely valuable if EA included a rangefinder inside the scope of the m95 and other sniper rifles to allow one to get a better understanding of how to change the shot while compensating for bullet drop and elevation. Sigh...I should have taken physics.
          Well let me help you out a little. Here's some range estimation skills that may help you out

          size of target x 1000
          size of target in mills = range to target

          Mils are the dots on the inside of your scope... whether the scopes in BF2 are realistic enough... that's another matter (and depends on what type of scope of course ). OR...

          Make yourself a range card. If you don't know what a range card is, then view it here. Basically get a topdown view of the map, take a screenshot and then set up radii from different sniper hides you like to sit at. Mark each radius with the proper distance you think is appropriate.

          AND/OR... you can use these handy dandy range estimation tables.

          There you go... you have distances :) and you didn't even need a range finder :) Although, it would help to have a reference point from the mapmakers of BF2 though... cause sometimes range is pretty hard to estimate in games because you don't have a point of reference. In real life you do, but in the game, I haven't heard anyone list a reference...

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          • hrpuffnstuff02

            #20
            Re: M95: Bullet Drop

            Thanks for the advice. I'll be sure to try the range card idea for maps that I tend to play the most.

            Thanks again

            Comment

            • $G-MONEY SMITH$

              #21
              Re: M95: Bullet Drop

              Originally posted by bigpappa
              thats a cool vid, also i noticed the kill didnt register til about 1-2 seconds later, which means there is bullet travel time as well...
              Yeah considering the video was slowed down?? That is why the hit registered late. Not becasue of bullet travel.

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              • Drevor

                #22
                Re: M95: Bullet Drop

                everyone stop arguing and read this post:
                Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.

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                • AFEDslayer

                  #23
                  Re: M95: Bullet Drop

                  i am a sniper whore! and used to be a sniper on my stats, but i am now a anti tank- but i agree there most definatly is a bullet drop.

                  Comment

                  • ConscriptVirus
                    Member
                    • Oct 2007
                    • 6369

                    #24
                    Re: M95: Bullet Drop

                    acutally i agree that it should be one hit kill...especially for a bullet of that size...and itll be nice to be able to surprise someone..snipers need somethigm mroe powerful tomake it a useful class

                    Comment

                    • ConscriptVirus
                      Member
                      • Oct 2007
                      • 6369

                      #25
                      Re: M95: Bullet Drop

                      and i think they should have a second zoom button for even farther distance shots

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                      • OMGWTFBBQ

                        #26
                        Re: M95: Bullet Drop

                        The damage on it still sucks tho..........cant get 1 hit kill unless u get headshot......the .50 should be 1 hit kill anywhere except the legs...

                        Comment

                        • Drevor

                          #27
                          Re: M95: Bullet Drop

                          Originally posted by OMGWTFBBQLOL
                          The damage on it still sucks tho..........cant get 1 hit kill unless u get headshot......the .50 should be 1 hit kill anywhere except the legs...
                          well in real world (I know I know ... BF2 is not a simulation) even just shooting off a finger of yours would get you in a shock and result in a sure death unless you get some decent medical attention.

                          IMHO:
                          M95 torso/head-shot == Killed.
                          M95 leg/arm-shot == Critical wounded.

                          Comment

                          • Zagashi

                            #28
                            Re: M95: Bullet Drop

                            Thx for all the positive feedback guys, and yes Ive been planning on making a very long video of bullet drop for every interval of 50 meters, as well as the drop on the SVD, Type 88 and M24. It'll take awhile to get all the ingame footage together but i'll soon have it done. In the meantime feel free to test yourself and post your findings.

                            Originally posted by $G-MONEY SMITH$
                            Yeah considering the video was slowed down?? That is why the hit registered late. Not becasue of bullet travel.
                            There is no doubt travel time, but it doesnt play that much of a factor. Try sniping people yourself at + 400 meters, and trust me there is travel time, watch the normal speed video, its still there just very small. And dont go saying it was lag/bad connection because this was LAN with 0 ping.

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                            • InsaneX

                              #29
                              Re: M95: Bullet Drop

                              thanx, good info

                              Comment

                              • Darksniper75

                                #30
                                Re: M95: Bullet Drop

                                Just want to share my appreciation. Have done this in the beginning with my mate Doorstop to test the M95. Takes alot of effort to make such a good instruction vid. Thumbs up, great work.

                                Cheers

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