The infantry balance

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  • DLWebmaestro96

    #76
    Re: The infantry balance

    Originally posted by ottobuck
    what are the keystrokes for prone jumping.
    Alt+F4

    Comment

    • DLWebmaestro96

      #77
      Re: The infantry balance

      Originally posted by Himmler
      If you want to see how good booth is with his assault class check this out:
      http://media.putfile.com/ProneJumping/640
      :laugh: Nice song choice!

      Comment

      • Brutus

        #78
        Re: The infantry balance

        Originally posted by Booth
        Howdy, I've played more than other people which has allowed me to get up at the top of the ranks. I will use this as an excuse to make my un-knowledgable ideas seem more valid, and I want my 15 minutes of fame that come with the top rank with a kit brings
        Fixt.

        Comment

        • DLWebmaestro96

          #79
          Re: The infantry balance

          Originally posted by Brutus
          Fixt.
          English, please? :)

          Comment

          • DezemoDova

            #80
            Re: The infantry balance

            Originally posted by Real_2St0n3d
            .
            And when somebody then gives you ammo to replenish your grenades, I bet you give them back to him, saying you don't want him to get a point or kick/ban him? :laugh:
            LOL
            i play as support A LOT and i dont do it for the points -- the PKM and knowing that some poor bastard is down to his last clip and surrounded and i can actually help him -- theyre usually assault by the way

            Comment

            • Booth

              #81
              Re: The infantry balance

              Are you saying at already unplayed kit like support needs to be nerfed and very popular kit like assault should be better?
              And tell me how is support a noob kit. You can dive with every kit and you cant shoot it when standing. What is the noob part in it? That that people run at proning support man and get killed?
              No im not saying that, im saying it shouldnt get as many points from ammo whoring(relatively skilless, 90% of the time not needed) when an engineer gets like 1 point for 450 years of repairing, and what he does is more useful.

              Booth, when I've played as much hours as you, my KD rate will have gone up.
              If I'd learn how to be a helo pilot or a sniper my stats would go up faster. But I consider those cheap (helo) and/or boring (sniper)
              Contrary to popular belief and the lies the that himmler posted, id suggest you look at my stats, i dont nade launcher whore...its n00b, or vehicle whore at all.

              Proof that you do not need skill nor a brain to get high in the ranks.
              Your lack of knowledge of each kit simply amazes me, your attitude vs other people on the other hand doesn't, I expected as much from someone like you.
              If you honestly think that man come and play a game against me. As for the intelligence thing, I think ive got you covered.

              That is so funny coming from you noob. Come in here and tell everyone how crap they are when your the biggest whore in australia. Ask anyone Australian player of an opinion about lab, 90% will tell you they are stat paddling glitchers, m203 naders and tank whores.

              If you want to see how good booth is with his assault class check this out:


              Nice dancing you lame glitcher. Its not hard to do have a good k/d ratio when you do that sorta crap. If you think ur good try a delta force game. See how well u do that crap on there then come back and tell us where your ranked. Anyone can be good at BF2. Dont need any particular aiming ability.

              As an ex-JO player, BF2 infantry combat is total crap especially the assault class. Unrealistic weapons and lack of bullet drop mean this game is aimed at arcade game players.
              Just to let you know a little bit about himmler, himmler asked to join lab, himmler also prone jumps, when himmler was knocked back, because of his lack of skill and the fact he was a moron, he went all nazi like his name suggests and started bad mouthing. Typical kid.

              As for the video, it was done for fun, and as for bunny hoping, it was a clan game, you do everything you can to win...and that was just the warm up round.

              As for how well i did in a delta force game, i was the top australian player for delta force two and consider by those in my social circle in the game, to probably be one of the best.

              Yep, he is a just another poor little kid noob starving for attention. What he does is similar to cheating. Spose you could call it legal cheating but its the same stuff. Theres no way EA meant for players to defy grafity no matter how arcadish they wanted to make it.
              If you play like monkeymagic your a pure noob simple as that. Ur k/d ratio is no longer valid in my books.
              If im a n00b, why do i rape you everytime we play...You cant even get shots off.

              Damn a shotgun might have a slight chance of owning the all conquering assault class close up. Wow didnt know that.

              His post is full of bs copied from old posts. I've read nothing that i havent heard 100 times before except for his lack of knowledge on shotguns.
              The theory behind that comment is juding by the way they have done it, the shotgun moving, always goes where you point it, the assault rifle dosnt, obviously the theory behind moving and shooting being less accurate is the gun moves as you walk. So the shotgun dosnt move at all when you walk, it also dosnt lose accuracy when u go full auto. On the other hand, the assault rifles dont fire exactly where you want on the first shot. This allows one weapon to run and gun, and another weapon to not. This in unbalanced because of the way the kit is meant to work. The assault kit is meant to...get this...assault. Without the n00b tube, the assault wouldnt be able to do this. And even with the n00b tube, why should something that any n00b can use well, be weapon that makes a kit powerful.

              Depth is only added to a game by making skills learnable, i cant learn how to make 3 shots from my burst at 10m hit, its a luck thing. On the other hand the specs ops rifles, are pretty damn hard to miss with. And while i agree that the spec ops is balanced due to the weapons other weaknesses/lack of armour, the other kits around it arnt good enough to make it a reality.

              When you lie down, steady your cross as a sniper, on a standing target, and aim for body mass, and miss, there is nothing that you could of done as a player to make the shot hit, thus making it luck. As another poster mentioned, why should luck be a determining factor.

              That's why it's so hard to believe he'd say something like "dolphin dive and hold the trigger down, if your lucky you will hit,"
              I was reffering to the support kit, and that is a fact. But once again your giving me tips on how to use it. I dont need tips, i know how to best use the kits. I write strats for my clan, which means if i dont know how to best employ a kit, I ask someone who does. Here is the clan record...



              Thats against the top teams in australia...

              So basically every class is for noobs except Assault.
              No im not saying that at all, im saying the methods in which points are racked up by the majority of players using other classes is n00b...support ammo whoring...revive whoring...snipers are honestly n00b...engineer is an honest class, but its not as good as it could be....the AT kit with the dao is probably the biggest own class of all...and sadly the assault class is the n00b class, because of the nade launcher, and thats why im hear posting to try and get someone with the power to change something to make the game more playable.

              Furthermore, your position (by your own claims) has be boosted by the use of the SAME tactics you managed to complain about.

              To ask, " What's the deal with Doplhin Diving and Bunny Hopping..." and then be cited for doing the exact same thing as the people you complain about is just, wow...
              I complained about dolphin diving, which i rarely do...im a bunny hopper, why would i dive without a jump?

              As for me using the bunny hop etc, its not cheating, all of the top players use it, and its within the game. It looks stupid, but dont hate the player hate the game. As for evidence that im good baring stats.



              Thats my clan record against the top teams in australia, if you would like to play against me or discuss this thread, my msn is puffinisland@hotmail.com.

              You then said a point about the top players not playing ranked. Well the top players play in competition, and to be honest, i think the ranking system is a bit weird as it dosnt truly rate skill, but its a fair indication, and the way stats are done its done very well.

              As for the argument of helping people with ammo, the assault class has 6 clips, one kill from each clip minimum + 5 nade launcher kills, thats like atleast 11 kills, before you get down to pistol, which you can probably scrap a kill or two out of. So by the time it comes for you to need ammo, you should have killed 11 people, how many people have an 11 to 1 kdr with an assault kit? people go one to one, meaning they die with heaps of ammo, i go 3 to 1, and i die with about half ammo. It dosnt make sence.

              I may have come across as arrogant in the post, but the fact is, wherever i post this, you get kiddies who cant play for ****, telling me how to play and not looking at the facts of the kit or the actual balance issues.

              Shotguns suffer no movement penalties, every other gun does. The assault kit without the nade launcher cant assault aswell as an AT kit with the unlock, did ea really want the nade launcher to be a foot firing weapon. The sniper isnt as good as the g36c. The support is basically useless except for giving ammo, and most of the time you dont need it, a few well placed crates and your support guy is taken care of without having to waste a man on it.

              Looking at the kits again

              engineer pro's - good run and gun, anti tank capabilities, repair
              engineer con's - lack of armour, range
              Anti tank pro' - good run and gun with the unlock, ant tank capability, armour
              Anti tank cons - maybe range, but the rocket can be guided...
              Spec ops pro's - Awesome at a range, anti tank capabilities, nades
              Spec ops con's - he is weaker up close, but still not bad
              Sniper pro's - .....claymores i guess, 2nd best at distance(spec ops wins)
              Sniper cons - Rifle is meh, no armour, poor up close, camo dosnt work
              support pro's - endless supply of ammo, nade spam, armour
              support con's - the weapon is horrible, lacks accuracy, even when prone
              Assault pro's - nade launcher, armour
              Assault con's - poor at range, poor run and gun, no anti tank strengths

              Looking at those kits, The enginineer is fine in the overall context, nice balanced kit, not going to win all the inf battles, but he shouldnt.

              Anti tank with the unlock is too strong in my opinion, the shotgun can rape assaults up close, plus his armour makes him hard to take down, on top of that he can smack tanks, his ranged abilities are questionable but the sraw/erynx isnt that bad

              Spec ops is a machine, he can school tanks and school infantry, if he had a stinger, he would be unstoppable. Part of the reason the spec ops is good, is due to the fact the weapon he has can hit and hurt you at any range, it takes one more shot in the chest max from a spec ops to defeat an armoured assault, but the probability of him hittng that shot is massive because his gun is more accurate, the probability of the assault missing is also pretty high.

              Sniper kit honestly is sad, in my opinion, there is nothing you can do with a sniper you cant do better with the spec ops, if they made it so snipers killed opponents so they couldnt be revived then this would be better. But the kit itself will get beatan by most other kits.

              The support gun is horribly inaccurate, you cant make it more accurate, see the point im trying to make with the random accuracy is this, no matter what gun you have, if you point it at a target, The first shot will go pretty much where you want it, or it should, the shots after that are effected by recoil etc. If the first shot dosnt go where you want it, what was it effected by? Many a time ive lied down with a saw in a prac server and shot at the wall, from a prone position, and i cant figure out why the bullit left the gun at the angle it did, i can understand later how it would be affected by continuous fire, but not the first shot. The support kit gun is a waste of time, it will be beatan by most kits. He can give ammo though, ammo most of the time you probably dont need. 1 support to 20 players should be the ratio, anymore than that and its a waste.

              And lastly the assault kit. Forget the nade launcher for a second, because i think it will/should be nerfed soon. The assault isnt the best at anything, short range, the shotguns own him, long range the spec ops rape him, mid range a mixture of the two, are not quiet as good but not far off. Now fair enough, he is a jack of all trades you say, but he has no anti tank capabilities, all the other kits, the at and spec ops for example, can dig into tanks and take them down, his only ability is killing infantry, the only thing that makes him good at that is the n00b launcher. The arguably least talented infantry weapon. My proposal would be just to make him very good up close, with a slightly improved run and gun, so he can compete with shotguns up close. This would stop foot firing, because if it were put on you could give the nade launcher a min range to stop n00b foot firing. If you just stop foot firing, without pumping up the gun upclose, then you just made the assault kit very weak.

              Comment

              • UrbanMarine

                #82
                Re: The infantry balance

                If they made the game like real life no one would play.

                Hates:
                1. Insta-prone
                2. Shotgun-203, I mean M203
                3. Snipers- 5shots 1 kill not 1 shot 1 kill
                4. Kit layouts
                5. Chopper capping

                Comment

                • CS-Evolution

                  #83
                  Re: The infantry balance

                  I stopped reading right about here...

                  Originally posted by Booth
                  I may have come across as arrogant in the post, but the fact is, wherever i post this, you get kiddies who cant play for ****, telling me how to play and not looking at the facts of the kit or the actual balance issues.
                  So you get to tell everyone else how to play? Well **** you, pal. You say you're talking about kit "balance" issues, but really what your talking about is people's play style. Maybe you should take some of your own advice:

                  Originally posted by Booth
                  ...but dont hate the player hate the game.

                  Comment

                  • Jashobeam

                    #84
                    Re: The infantry balance

                    Originally posted by CS-Evolution
                    So you get to tell everyone else how to play? Well **** you, pal. You say you're talking about kit "balance" issues, but really what your talking about is people's play style. Maybe you should take some of your own advice:
                    CS-E, you've near as completely missed Booth's point.

                    Booth is arguing that the game is broken - he is not commenting on play style or player skill. He is precisely -not- telling anyone else how to play. He is using his standing in the stats to remove skill (or lack of it) as a defence for the effectiveness of the weaps.

                    I think he could probably brush up on his grammar and diplomacy a fraction but I pretty much agree across the board with his points.

                    Comment

                    • Kleinzeit

                      #85
                      Re: The infantry balance

                      Booth:

                      I agree with your points on assault. Most particularly with the complaint on up close accuracy on assault rifles.

                      agree totally with sniper and specops writeup. Nothing more to say there.

                      disagree in part on engineer. I think engy is just fine (provided they fix punish in such a way as to make mines useable), and rather than bugger with their accuracy, it'd be better to up that of assault rifles at close range. If an assault is unwise enough to meet an engy in close shotgun range, I think the result should be about 50/50.

                      Anti tank I'm undecided about. Using the eryx for sniping infantry is just wrong. Their standard smg is hopeless, and the DAO is so different from it that upgraded and un-upgraded anti tank could be considered separate classes.

                      I don't have enough experience to judge on that one.

                      support: This is where style comes in. support is not for lone wolves. It doesn't rack up kills. It is for squadleaders to hang back with, and, well, support.

                      It's not so useful on maps like Karkand, where you seem to live, but invaluable on Zatar, which you avoid like the plague.

                      I think this is a bit of a gap in your understanding, which otherwise is probably better than mine. 1vs 1 it's shie, no question, but that's not what it's there for.

                      oh. medic. Agree on that too. I've noticed that there are less medics now though, as at the start, they seemed like 50% or so. Perhaps it was for a lot of people an easy kit to learn with.

                      On the whole, the random factor does tend to even things out, but I suspect that's a marketing decision by EA to maximise sales. Means the casual/noob gamer can have fun and rack up some kills too.

                      If I may, I think you missed mentioning the pistols, which are stupidly accurate out to way too far. Watching engies and AT pull them out, (and even snipers), to get accuracy over distance in preference to their main weapon says to me there's something wrong with the way they are coded. They should be a close range weapon of last resort.

                      Playing on Aussie servers as I do, I've run into you and LAB a few times, and while I think you guys are good, I also saw a lot of bunnyhopping and other whorish stuff. It takes the fun out of it for me, and I feel grateful that I'm not in one of those win at all costs clans. I know that most clans are like that, but I don't have to respect it.

                      Your opinions, though, are good.

                      Comment

                      • HyperBlade

                        #86
                        Re: The infantry balance

                        Originally posted by Booth
                        As for the video, it was done for fun, and as for bunny hoping, it was a clan game, you do everything you can to win...and that was just the warm up round.
                        Personnaly i don't like seeing this in the pubs, but this is a game, and if your out to win, you use everything that you can. And in a clan game, i would expect to see this if your out to win.



                        What your've said is you like to lone wolf a lot. I do think your missing out the key factors on some of the kits, support for instance is useless not being in a squad, and thats where i think the weaknesses of some of the kits, are helped by the strengths in other kits in a squad. this game is more about teamwork, then say dc. And it does need to be played differently to fully apreicate its strengths.

                        I think Ea have got the balance right for squads, a sniper although he isn't normally usefull, can be the most usefull person in a squad if he's covering your back, as you attack a flag, spotting the enemy, even hitting them, taking off their damage, or keeping their heads down.

                        although it would be nice to be able to shoot someone with a sniper rifle and not have them revived. but then you have the auto rifles, which would then become overpowered, and used more in close combat because of the advantage of no reviving.

                        I think the weapons are fine now, but if they do limit the grnade launcher then they are going ot have to do it very carefully.

                        Comment

                        • Blackangel

                          #87
                          Re: The infantry balance

                          You know, everyone has to argue about something when a statement is being made, wtf? As far as i know everyone has an opinion, so why flame??? Let him have his opinion, you have yours. Is it really that important to argue over something as stupid as whether or not a fake bullet travels realistically? You dont have to yell at him to get your point across. Just state your opinion and leave it at that, there is no reason to start acting like a woman about a computer game. Thats just plain stupid. Anyway....

                          I have been in the army for 5 years, and can hit everything i shoot at in real life, but its different in a computer game, lol, my stats can tell you that. Or maybe its just because i dont play that often. It would be a better all around game if EA/DICE brought in a military expert on weapons to help fix alot of these issues to make it more realistic. To me, it would be alot more fun....i mean, whats with the stupid M95?!! OMG, don't even get me started on that, lol!

                          Comment

                          • DU_is_good_4U

                            #88
                            Re: The infantry balance

                            Monkeytool has no idea. Typical clan wa***ker.

                            Comment

                            • Ruhanga

                              #89
                              Re: The infantry balance

                              I still play majority time as support, as im addictied to it. If ammo whoring is tweaked so thats not possible, how are we supposed to play? You admited that your guns suck, should every kit be equal?

                              Comment

                              • Himmler

                                #90
                                Re: The infantry balance

                                Originally posted by Booth
                                Contrary to popular belief and the lies the that himmler posted, id suggest you look at my stats, i dont nade launcher whore...its n00b, or vehicle whore at all.

                                Just to let you know a little bit about himmler, himmler asked to join lab, himmler also prone jumps, when himmler was knocked back, because of his lack of skill and the fact he was a moron, he went all nazi like his name suggests and started bad mouthing. Typical kid.


                                As for how well i did in a delta force game, i was the top australian player for delta force two and consider by those in my social circle in the game, to probably be one of the best.


                                If im a n00b, why do i rape you everytime we play...You cant even get shots off.
                                Booth dude quit with the BS. I never applied to join ur screwed up clan so why say i did? Why talk BS buddy? Also u've never played Delta Force 2. I was in one of the best clans around in DF2 - Spm and i never heard of any guy called booth or a clan called LAB. If you did play u were just some unknown random that gave up after 10 minutes of getting ur ass kicked. LAB itself has never played anything but the battlefield games yet you call urselves a good infantry based clan. Why doesnt LAB move to the DF series? Realistic guns, bullet drop, less vehicles? Yea must be really hard for LAB to adjust to that. Cant prone jump either. Must be real annoying for you booth. You will acutally have to use cover for once.

                                Secondly you accuse me of prone jumping. I have never prone jumped once throughtout any of my hours of playing BF2. Not once. Also notice how many times i have used the noob tube compared to you:
                                Booth - 3337
                                Me - 209
                                Says something about ur skill lvl booth - noob tube kid

                                BTW booth you dont own me in game. The only time i ever come across you is when the map changes to karkand and a whole stream of lab players suddenly fill up the server. And even then you always avoid a 1v1 proned assault fight. You either have to bunny hop or nade me to beat me. Not sure what you gonna do when ea patches ur tardness.

                                Most of us here have a life and a job and dont have time to play BF2 all day while living off unemployment benefits. The leaderboards only reflect playing hours not skill. So get over urself and get a job.

                                Comment

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