The infantry balance

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  • Himmler

    #61
    Re: The infantry balance

    Yep, he is a just another poor little kid noob starving for attention. What he does is similar to cheating. Spose you could call it legal cheating but its the same stuff. Theres no way EA meant for players to defy grafity no matter how arcadish they wanted to make it.
    If you play like monkeymagic your a pure noob simple as that. Ur k/d ratio is no longer valid in my books.

    Comment

    • Ruhanga

      #62
      Re: The infantry balance

      Oh im just terrified in front of your terrible flaming. Oh my eyes, TEH HORROR. I dont care if hes a noob, he has some valid points, like it or not.

      Comment

      • vbl

        #63
        Re: The infantry balance

        Originally posted by CS-Evolution
        That just completely sapped the credibility of just about his entire post right there.
        I think his credibility was sapped because of his post. Honestly, I expected a slightly more sophisticated, insightful (and correct) interpretation of the game balance from somone who has spent so much time playing.

        Comment

        • CS-Evolution

          #64
          Re: The infantry balance

          Originally posted by ||ass||variable
          I think his credibility was sapped because of his post. Honestly, I expected a slightly more sophisticated, insightful (and correct) interpretation of the game balance from somone who has spent so much time playing.
          You've got a point.

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          • ottobuck

            #65
            Re: The infantry balance

            I fully agree with your points on "depth" and "randomness" of the assult weapon. How can you develop real skill with a weapon where 50% of the battle is pure luck. Booth clearly knows wht he's talking about.

            For me these issues will either be resolved in the upcoming patch 1.03 or i will simply move on to a different game.

            It's very simple, the assult rifles need to be more accurate.

            Comment

            • Himmler

              #66
              Re: The infantry balance

              Originally posted by Ruhanga
              Oh im just terrified in front of your terrible flaming. Oh my eyes, TEH HORROR. I dont care if hes a noob, he has some valid points, like it or not.
              Valid points huh? Like this one i guess is valid:
              Originally posted by booth
              When you think about it, these guns fire where you want them too right? They suffer at range obviously due to the pellets, but the shotgun is actually the best bullit based weapon up close, when you give him the armour of the assault, it start to make you think, this kits better than the assault at running and gunning and up close due to this
              Damn a shotgun might have a slight chance of owning the all conquering assault class close up. Wow didnt know that.

              His post is full of bs copied from old posts. I've read nothing that i havent heard 100 times before except for his lack of knowledge on shotguns.

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              • Ruhanga

                #67
                Re: The infantry balance

                Do people read post? I said SOME valid points. I think what he said about kits in start was true.

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                • NoseKi||s
                  Member
                  • Jul 2006
                  • 481

                  #68
                  Re: The infantry balance

                  Nearly every post on this forum, that suggests tweaking the properties of certain guns /kits, is similar in one way.

                  "Most of the other kits are rubbish and for n00bs only, but the one i use is the 'one' kit, and in fact it should be made even better bcoz it is more lethal in real life too"

                  Now obviously Mr.Monkeymagic is very good at getting the bead on guys very fast and thats what he's best at. To get that kind of stats he also has to be smart and good at other stuff in the game too.

                  That's why it's so hard to believe he'd say something like "dolphin dive and hold the trigger down, if your lucky you will hit,"

                  All i got to say to this is : "that method works just as bad on all of the weapons"

                  Assault rifles are the most versatile weapons in terms of shooting distance and accuracy in different stances (prone, crouched, stand). With the other kits u have to think more about the way u make an approach on your target. It's plain stupidity to just go prone and spray all targets regardless of the distance, with the support guns for example. Theres more to it than that.

                  Comment

                  • {USI}_DirTyDeeDs
                    Member
                    • Jun 2005
                    • 334

                    #69
                    Re: The infantry balance

                    that video of the prone jumping was ridicularious :laugh:

                    Comment

                    • MrChris_CJ
                      Mudkips
                      • Jul 2005
                      • 2610

                      #70
                      Re: The infantry balance

                      i agree with a lot of what u said there booth...

                      generally a sniper is more of an annoyance much so that i dont really even fear them unless they have an svd...i jus close the gap and kill them and its usually more simpler than that...

                      the assault does need a good gun...if u look at medic weapons...(which imo pwn) u can easily take down any assaulter and with the usa gun u can get the noob tubers with moving burst fire which god dam owns...assault gun needs to be better imo the single shot is good but in close combat that doesnt usually cut it...and neither does the alternative burst fire...

                      spec ops guns i like cos they have strengths and weaknesses but other guns need a lot of improving...

                      i shall say thought that the amount of bunny hoppers and how effective it is is total ball**** i may do it myself but i realise that it needs to stop the jump height is god dam rediculous...

                      Comment

                      • bleachy

                        #71
                        Re: The infantry balance

                        Originally posted by Booth
                        Howdy, my name is |LAB|Monkeymagic, some of you may know me or know of me, some may be arrogant to who i am. Eitherway, im currently the leader of a clan in australia called lab, and we were pretty heavily involved in the leaderboards during the early days when we could be bothered to put the time and effort in. Anyway I currently wear the title thanks to stats of the top rated assault in the world, both with the kit and with the rifle. Which is an achievement im proud of.

                        Anyway I see alot of posts by alot of people having a bitch in regards to the infantry combat. And what they thinks wrong with it. Anyway I think its about time someone who dosnt believe the sniper is the best kit in the entire world to comment on the issue.

                        Id like to start off by saying there are alot of seperate issues that come together to make up the balance so this thread may be long. Anyways ill jump to it and do a kit by kit break down.

                        Sniper - Got random accuracy? If youve ever had the pleasure of using the svd then you will understand what im talking about, the best sniper rifle in the game is the m24, because its the most accurate. Unfortunately, realistically, snipers arnt even a remote threat, by the time youve been hit once, you know he is there and the large amount of medics whoring points floating around will revive you the second you die. The sniper as a kit, well its fun, but its not any good...The only way you could fix this is to start making a variation in the armour, i.e players with armour can survive a sniper shot to the chest, a player without armour...cant. Unfortunately if that were to become true, the other weapons power would need to be bumped to compensate. I think the best balance with the sniper rifles, would be to make it so that when your killed with one, you cant be revived. Which i think would be fair.

                        Medic - Ive gotta be honest, a smart medic, can take down a smart assault at a range, because he has an endless supply of health to call on. There are too many points in a revive. You get 2 points...the same a kill, and it takes roughly no talent to do. I cant tell you the amount of times ive been outscored by n00bs on the other team with scores like 75 73 1 18. Yeah and sure you may say, omg he is helping his team, he is a better team player than you blah blah blah, but the fact remains if he really was a team player he would be reviving for 1 point just the same, and he wouldnt end up with a crazy score for doing something that takes (read it) no skill. Medics are big in clan games because you dont lose tickets with revives.

                        Engineer - Could there be a more useless kit? Yeah the spanner is cool, but honestly those mines are pretty much useless, the shotguns are weird in my opinion in the fact that they always fire straight ahead while ur running, so no matter what you do, the shotgun always fire where you point it. Obviously the pellets are random, but they always go within a certain area. Which makes me think you could pretty much abuse it, luckily he is armourless, making him not that powerful, but still i cant help but think back to the dc days, when tards ran around with saiga's completely unaffected by movement, and every other kit was effected by movement. Lets hope the engineer gets better anti tank capabilites.

                        Spec ops - Why does he have the most accurate gun in the game? His gun can beat snipers quiet comfortably, especially the g36c and the m4. The addition of c4, and hand grenades make this kit pretty damn good, Its weakness is close range, with the g36c anyway, because it lacks power, however with the m4, he is alot stronger, he shouldnt beat an assault, but he can come mighty close. This kit in my opinion is probably the best all round, anti tank, anti infantry, and dominant at long range, make this a kit hard to get close to, if used correctly.

                        Anti tank - with the mp5, the kit is so so, you get the unlock, this kit should win all up close encounters, high rate of fire weapon + armour + ammo capacity + anti tank = the win. This kit is quietely overpowered. The dao is a machine, once again, the problem with shotguns, is the fact you dont have to stop to shoot them. When you think about it, these guns fire where you want them too right? They suffer at range obviously due to the pellets, but the shotgun is actually the best bullit based weapon up close, when you give him the armour of the assault, it start to make you think, "this kits better than the assault at running and gunning and up close due to this".

                        Support - Got n00b? dolphin dive and hold the trigger down, if your lucky you will hit, and id like to say its more than luck involved, but its not, this gun is unaccurate spam, and its sad, unfortunately, because of the **** weak assault rifle, they couldnt make the support kit as accurate as it should be prone, so its just spam. Then you get the ammo whores omg im so sick of them, most people dont understand that when you throw an ammo pack down, the enemy see it, and they know where you are when some retard tries to resupply you everytime u fire a bullit, because there getting a whole point for it.

                        Assault - Now ive done fairly brief write ups about the other kits, but this kit is a kit i know inside out and it has alot of issues surrounding it. So im gonna go in depth about the main issues surrounding it.

                        The nade launcher

                        Lots of people complain about it, me included, its so easy to use its not funny, the other weapons take so long to kill people(usually 3 + bursts from an assault) that its hard to go past the nade launcher, it is the official n00b tube once again, and despite the complaints by most players its still needs to be there.

                        Now here me out, without the nade launcher, the assault has the assault gun, which in my opinion is a piece of ****, its crap up close(shotguns own it) it cant compete at a range (spec ops own it) and at medium distance its ok...but nothing special. The assault kit rifle needs to remove all "luck" and "randomness" from up close combat, the assault in my opinion, should be good enough to atleast compete with shotguns up close. Because the kit is titled "assault" he needs to be the attacking kit. The only reason the kit is used now is the nade launcher, if you took it away, the kit wouldnt be used at all. No doubt in my mind. The kit needs to be better moving than the other kits, now im not saying go all bfv on my ass, and make the guns 100% accurate, im just saying make him better at moving and shooting at like 10m max.

                        If the nade launcher is nerfed and the rifle remains a piece of ****. The assault kit is in trouble.

                        The random factor

                        Thats right, the accuracy is random, you could do the same thing 10 times and get 10 different results, this dosnt help the game become better, it just keeps the poor players happy. After a week of playing the game, I was just as good as i am now, thanks to the marvel that is "complete and utter lack of depth" the kits have no depth, you cannoy become so good with a kit, that you just own people. Because alot of its luck. Take the headshots for example, i get headshotted most kills, one or two bullits hit me, and i die. Please ignore the fact i just shot three bursts into his chest at 10m, the two shots he spammed while, he was running vs my prone/crouched,Good isnt it? Did those people aim for my head? probably not, but they hit it. The less random the accuracy is the faster the good players rise to the top, as previously mentioned, you can shoot a guy first, and most often, and lose just due to luck.

                        That brings me to another thing, whats with the dolphin diving and insta prone crap, the guy is 10 metres away, so you dive to get more accuracy? wtf?

                        Iron sights

                        If i scope in, in single shot mode, with an iron sight, that dosnt do much more than obstruct my vision, i want to hit every bullit i fire, at the moment, you just spam single shot, because the accuracy is random, if you could calm your shot, then fire for a granateed hit, you would make the kit harder to use and less spammy.

                        All in all, the answer for game balance from dice, was to make all the weapons ****, bar one or two (nade launcher) and claim its balanced. Most of the long range assault battles are based on luck, luck of it your shots hit...because no matter what you do, it is luck if they hit. The close range battles are a joke, you standing ontop of someone, 5m away for example and somehow 2 out of 3 bullits from an m16 miss? It dosnt make sence.

                        All in all, the infantry could be improved by a simple upping of the accuracy of the weapons, im not even talking power, just accuracy. We dont want another 1942 where the nade spamming run and gun medic pwns, and the assault sucks. Given the assault some run and gun abilities for once, he is meant to attack, give that to him and you will have a much more fun game.

                        Anyways post some thoughts guys, as it is, the current crop of infantry is n00b friendly.

                        So basically every class is for noobs except Assault.

                        Comment

                        • DLWebmaestro96

                          #72
                          Re: The infantry balance

                          Originally posted by bleachy
                          So basically every class is for noobs except Assault.
                          That's an interesting opinion that is sure to get many colorful disagreements.

                          Comment

                          • bleachy

                            #73
                            Re: The infantry balance

                            Originally posted by DLWebmaestro96
                            That's an interesting opinion that is sure to get many colorful disagreements.
                            I hope you aren't thinking that's my opinion, it's certainly not.

                            It was just what I got out of the topic creator's post.

                            Comment

                            • Paas

                              #74
                              Re: The infantry balance

                              While I'm inclined to agree with the thread starter in a LOT of what he says... I'm not to peachy about the way he goes about saying it.

                              State an opinion, yes, ok, cool. Everyone is entitled to their own. Yet, your only merit for anything is your position in a faulty ranking system that no one really cares about. I can understand the frustration that comes from people saying, " Game is fine, you just suck... "; but damn. Don't you have anything to fall back on besides some simplistic figures?

                              Furthermore, your position (by your own claims) has be boosted by the use of the SAME tactics you managed to complain about.

                              To ask, " What's the deal with Doplhin Diving and Bunny Hopping..." and then be cited for doing the exact same thing as the people you complain about is just, wow...

                              I don't want to go into extreme detail. Nor' do I want you to feel as if I'm cuttin' ya' at the Ankles Mr. Booth guy person, fella? It's just, your arrogance really hit a nerve.

                              You're not that good bro', heck, none of us who play on ranked servers really are. A lot of the better players want nothing to do with the ranking system. So, therefore, using your stats as ANY form of merit is a flawed objective in the first place. By the best of mah' knowledge over 60% of the BF2 community had nothing to do with the rank infastructure after they got their first, or second, unlock... So, you're ranked #1 assaulter out of about 40% of the BF2 community... it's really not that much of an accomplishment when ya' look at it in that light.

                              ...and yes, I still agree with most of what ya' said.

                              {WP}Paas

                              Comment

                              • ottobuck

                                #75
                                Re: The infantry balance

                                what are the keystrokes for prone jumping. it doesn't work for me because you can't jump from a prone position, you have to crouch or stand first.

                                in that video there was no apparent intermediate position to jump from.

                                a very effective defensive move though so good work booth, now tell us how you do it

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