The infantry balance

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  • shadow_wolf

    #31
    Re: The infantry balance

    the BF2 leaderboards dont mean jack. Being #1 on that board doesnt make you the best player in the world. I do agree with your initial points for the mostpart though

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    • HyperBlade

      #32
      Re: The infantry balance

      Agree with what you wrote, Ea are going to have to modify the assult kit very carefully, at the moment it is only really good for the grenade launcher. If they nerf it to much, they will screw the balance up.

      i think the idea of an arming range is very good, it would force the assult class to actually use their main gun more, which is what the should be doing in the first place. And then the grenade launcher comes into play at long range for storming flags.

      To often i see an engineer one shot an assult guy whos opened up on him, it defeats the purpose of having an assult in the frst place. The problem is if they up the accuracy on the main gun, what do they do for the unlock? its a tough one.

      The thing is we are talking of one assult guy ideally you should have 2 assult guys working in a team double teaming guys, this is where i think they come into their own. 1 with grenade launcher out, one with normal gun.

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      • vbl

        #33
        Re: The infantry balance

        Originally posted by HyperBlade
        Too often i see an engineer one shot an assult guy whos opened up on him...
        The Assault guy mentioned above, sucks. You know how you beat a shotgun? It's not complaining. It's controlling the range of the engagement. Better yet, it's having the initiative and killing the opponent before he even sees you.

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        • Booth

          #34
          Re: The infantry balance

          Once again variable your talking about the skill aspect, not the kit aspect.

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          • Booth

            #35
            Re: The infantry balance

            btw having 100 more flag defends just says you camp. And I actually pretty much exclusively play at in clan games. as its the best overall kit in 10 on 10 16 player map competition.

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            • HyperBlade

              #36
              Re: The infantry balance

              Originally posted by ||ass||variable
              The Assault guy mentioned above, sucks. You know how you beat a shotgun? It's not complaining. It's controlling the range of the engagement. Better yet, it's having the initiative and killing the opponent before he even sees you.
              An assult guy is supposed to be at the forfront of an attack, not an engineer....

              Im not complaining, i know full well how to beat someone who is using any kit. And kill someone using any kit myself.

              but when you have an assult guy open up close range on a guy, and half his bullets miss, and then the guy blow you away, it kind of defeats the purpose of having an assult class... The other kits have their bonus's eg repairing, c4ing, etc

              The assult class is for killing, and if it cant do that well, what is it for? cannon fodder?

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              • Ruhanga

                #37
                Re: The infantry balance

                Originally posted by Booth
                Support - Got n00b? dolphin dive and hold the trigger down, if your lucky you will hit, and id like to say its more than luck involved, but its not, this gun is unaccurate spam, and its sad, unfortunately, because of the **** weak assault rifle, they couldnt make the support kit as accurate as it should be prone, so its just spam. Then you get the ammo whores omg im so sick of them, most people dont understand that when you throw an ammo pack down, the enemy see it, and they know where you are when some retard tries to resupply you everytime u fire a bullit, because there getting a whole point for it.
                *Curls up into a corner and starts sniffing.*

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                • teht1mmy

                  #38
                  Re: The infantry balance

                  interesting conversation. don't mind the fact that this is my first post, long time lurker here.

                  when i first started i enjoyed playign assault. simply put, they are effective killers. but as i played more i found i could kill almost if not more effectively with other classes.

                  assault can kill effectively, but mostly w/ the nade launcher. the gun is good in controlled burst, but not more so than other guns. (IMO) and they got nothing but killing to do, so most don't pick this class.

                  booth u started of trying to facilitate good conversation, but got defensive when ppl flamed u (which i don't blame u on) ease up and give them a second chance :)

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                  • Carpface

                    #39
                    Re: The infantry balance

                    Booth, please, stop burying your head in other people's stats and telling them what kind of player they are. It's just a game, a very unrealistic and buggy game, but a game nonetheless. And another thing, it's people like you who are so obsolved by stats and points that you make the game less fun for yourself. Just play the game for fun and stop bitching and looking up fragrates and other BS. Don't turn the game into a systematic piece of crap for everyone else too. You have some excelent points, but you mentioned too much about points for my tastes. THEY ARE JUST NUMBERS SO DON'T LOSE SLEEP OVER THEM!

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                    • Halfpast_Yellow

                      #40
                      Re: The infantry balance

                      Your points are all good. Lately I almost prefer to use the SVD over the assault rifle, sure it's less accurate than the M24 but it feels more accurate than an assault rifle. That doesn't address the issue of the assault rifles vs shotguns problem though.

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                      • Jeff_Lebowski

                        #41
                        Re: The infantry balance

                        It's kinda true about the annoying nature of the infantry weapons. Definitely. At least you can count on hand grenades!

                        It just further highlights how vehicles are superior. I suppose the randomness of the weapons also allows for more "teamplay" i.e. a bunch of people throwing lead together.

                        Your points make me just realize that the weapons of Call of Duty are better and reward skill better than BF2. Yet, BF2 is still compelling.

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                        • tehpwnerofnoobs

                          #42
                          Re: The infantry balance

                          I agree. Noobtube excluded, armor is the only advantage assault has over a medic. I always frequently empty half an M16 clip into someone's back and they turn around and spray n' pray me in .0023 seconds. When there's plenty of medics around, I go assault just for the armor. Why doesn;t assault get an assault rifle a step above the others to begin with? Then for an unlock, I'd gladly take anything that was just as useful upclose as it was at range, even if that was the only thing I got for the kit. I'm hopinh I'll be liking the G3 when I hit sarge, I'm sick of losing with M16s up close.

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                          • Ruhanga

                            #43
                            Re: The infantry balance

                            Now I had this in mind a long time. As we know supoort get a point for throwing one bag for someone who has llost clip(s). Now but I know that its whoring that we throw it to people who dont need it, but have you seen someone use the "Requesting Ammo" ingame? They mostly use it when they have to use pistol and then they die. Whoopidoopidoo. Medics have it easy way, nobody wants to run around with one column of health, but they want to run with only one spare clip.

                            If the game would give more points for more clips spent, then it would be better.

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                            • sincles

                              #44
                              Re: The infantry balance

                              hehe monkeymagic is good..but i see him in the air most of the time doing bombing runs in the f15, which to me is pretty lame, just as lame as spawn camping in a tank on karkand

                              Comment

                              • Booth

                                #45
                                Re: The infantry balance

                                To be honest it would be nice if the assault weapon stays the same, but he gets a special ability i.e his weapon is exactly the same the as the medics, but he has lower deviation when he moves, just a little lower. So the cant be used to assault, rather than charge foward with a nade launcher. I play clan games at a fairly high level in australia and let me just say, when its clan game time, you dont see a single person who is assault using the rifle.

                                Booth, please, stop burying your head in other people's stats and telling them what kind of player they are.
                                They had em on there sigs man....didnt even have to look them up.

                                In regards to resupply, you should have to resupply minimum 3 clips in order to get a point.

                                The problem i see with the assault vs shotgun angle of attack, is that the shotguns dont become less accurate when they move, its like having prone while moving...

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