This is my proposal about how to fix the holes in the current TK system. I dont think that removing it entirely would work at all - we'd get a scourge of deliberate TKers. On the other hand, the system now isn't perfect and an automaitc but low penalty is unfair on people who would not be punished for accidental TKs under the current system. So...
- Remove roadkill TKs made by people in planes on runways or carriers - It's way too hard to deliberately veer your jet into someone on the runway and it probably isnt worth it anyway. This will, therefore, remove peoples' ability to sit in front of planes and punish whilst at the same time not leaving avenues for real TKers.
- Introduce new skulls for the different explosives (red - mine, yellow - claymore, blue - C4) and make skulls larger so that they cant be obscured by slopes. Make them appear on the minimap.
- Reduce total negative points for killing someone via mine or claymore to -2 and have it not count as a TK for purposes of kicking from servers - This reduces the damage to the scores of Engineers and Snipers but at the same time deters griefers from putting mines / claymores right in front of teammates / team vehicles or putting mines / claymores in vital roads of advance for their own team.
- Have team vehicle damage only apply when a vehicle is damaged by 75% - This stops people getting TVD negative scores for reversing over buggies / firing at friendly helicopters whose name tags havent appeared yet.
- Remove roadkill TKs made by people in planes on runways or carriers - It's way too hard to deliberately veer your jet into someone on the runway and it probably isnt worth it anyway. This will, therefore, remove peoples' ability to sit in front of planes and punish whilst at the same time not leaving avenues for real TKers.
- Introduce new skulls for the different explosives (red - mine, yellow - claymore, blue - C4) and make skulls larger so that they cant be obscured by slopes. Make them appear on the minimap.
- Reduce total negative points for killing someone via mine or claymore to -2 and have it not count as a TK for purposes of kicking from servers - This reduces the damage to the scores of Engineers and Snipers but at the same time deters griefers from putting mines / claymores right in front of teammates / team vehicles or putting mines / claymores in vital roads of advance for their own team.
- Have team vehicle damage only apply when a vehicle is damaged by 75% - This stops people getting TVD negative scores for reversing over buggies / firing at friendly helicopters whose name tags havent appeared yet.
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