How to fix the TK System

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  • Praetorian145

    #1

    How to fix the TK System

    This is my proposal about how to fix the holes in the current TK system. I dont think that removing it entirely would work at all - we'd get a scourge of deliberate TKers. On the other hand, the system now isn't perfect and an automaitc but low penalty is unfair on people who would not be punished for accidental TKs under the current system. So...

    - Remove roadkill TKs made by people in planes on runways or carriers - It's way too hard to deliberately veer your jet into someone on the runway and it probably isnt worth it anyway. This will, therefore, remove peoples' ability to sit in front of planes and punish whilst at the same time not leaving avenues for real TKers.

    - Introduce new skulls for the different explosives (red - mine, yellow - claymore, blue - C4) and make skulls larger so that they cant be obscured by slopes. Make them appear on the minimap.

    - Reduce total negative points for killing someone via mine or claymore to -2 and have it not count as a TK for purposes of kicking from servers - This reduces the damage to the scores of Engineers and Snipers but at the same time deters griefers from putting mines / claymores right in front of teammates / team vehicles or putting mines / claymores in vital roads of advance for their own team.

    - Have team vehicle damage only apply when a vehicle is damaged by 75% - This stops people getting TVD negative scores for reversing over buggies / firing at friendly helicopters whose name tags havent appeared yet.
  • Lizzle*47

    #2
    Re: How to fix the TK System

    Hopefully we'll see something like this in 1.03.

    Comment

    • PBAsydney

      #3
      Re: How to fix the TK System

      Great ideas, i myself as an dedicated engineer HATE the PTK system, i barely place mines anymore except if some enemy armor is expected to roll over in a few seconds.

      Comment

      • glasseye

        #4
        Re: How to fix the TK System

        1&2 are good. 3 is just asking for griefers.

        Comment

        • DOGMAN

          #5
          Re: How to fix the TK System

          i Definetly agree with putting them on the minimap, it would allow teammates to more easily locate the mines and work out how all of them are actually placed.

          Comment

          • Frogatron

            #6
            Re: How to fix the TK System

            Good suggestions, I had a guy not only punish but type into the console that I TK'd him for the heli on top of the tower at Sharki, truth was there were guys running up the stairs behind him and it was completely accidental, and I dont fly choppers and planes because I kill myself and anyone riding with me, due to being not very good.....lol

            Comment

            • ConscriptVirus
              Member
              • Oct 2007
              • 6369

              #7
              Re: How to fix the TK System

              Originally posted by Praetorian145
              - Introduce new skulls for the different explosives (red - mine, yellow - claymore, blue - C4) and make skulls larger so that they cant be obscured by slopes. Make them appear on the minimap.

              -
              what about those ppl who lay mines to block vehicles in their base or do it to be annoying

              Comment

              • CommanderD

                #8
                Re: How to fix the TK System

                Then use a wrench

                Comment

                • PBAsydney

                  #9
                  Re: How to fix the TK System

                  Originally posted by ConscriptVirus
                  what about those ppl who lay mines to block vehicles in their base or do it to be annoying
                  Defuse them...

                  Comment

                  • timsgameonline

                    #10
                    Re: How to fix the TK System

                    some vey good points here. ea are you listening?!!

                    Comment

                    • MaBell37

                      #11
                      Re: How to fix the TK System

                      TIMSGAMEONLINE, EA is probably NOT listening, they probably don't even read ANY of these forum threads, hell, they probably don't even play the game online. They made their money off of it, now all they probably do is make patches every once in a while to keep people happy, when they're not working on their new games, due out shortly(at any time) in a store near you!

                      Comment

                      • Real_2St0n3d

                        #12
                        Re: How to fix the TK System

                        In the 'teaser' update notes about the next update, EA says the TK logic will be redesigned.. don't know how it'll work out but maybe they've allready thought about it :)

                        Comment

                        • vbl

                          #13
                          Re: How to fix the TK System

                          I don't know why they don't just write "MINE", "C4", and "CLAYMORE" in bright text instead of those skulls - it wouldn't take up much more space. Then someone who is colorblind (red/green most common among men) can actually tell the difference.

                          Comment

                          • Real_2St0n3d

                            #14
                            Re: How to fix the TK System

                            People will allways run over your mines, it's a law of nature.

                            They'd even do it when I was spamming 'mine detected' over and over in DC, they're attracted to the skull like they think it's a quad damage powerup or something. I read someone suggested making them show up on the minimap, that might help best I think

                            Comment

                            • Wheelcipher

                              #15
                              Re: How to fix the TK System

                              Originally posted by Praetorian145
                              This is my proposal about how to fix the holes in the current TK system. I dont think that removing it entirely would work at all - we'd get a scourge of deliberate TKers. On the other hand, the system now isn't perfect and an automaitc but low penalty is unfair on people who would not be punished for accidental TKs under the current system. So...
                              Remove the ability to TK. Done deal, problem resolved. Or if that's too simple for some people to comprehend ...

                              Have the server automatically ban (forever) those with 3 TK's in one round and automatically ban (forever) anyone who punishes for any TK's. This will stop the crap going on and make people think twice. Just add their PID to the ban list. If they want to play that server again, they have to generate a new account.

                              TK's are an accident 99.8% of the time. The remaining are either the dead guy's stupidity (I know those red skull and crossbones are REALLY hard to see!) or intentional a**holes who come from broken homes and have no hope of recovery or the ability to function in their current mental capacity past the age of 13... SO, that's my suggestion.

                              This is NOT a perfect system, nor is there one. But it's just a suggestion.

                              "Yo, dawg! I am 13 years old and 3l33t! I 0wN y0u! Get outta my Blackhawk or I'm gonna bust a cap in you!!! My mom said I could."

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