Dogfighting

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  • IVfluids

    #16
    Re: Dogfighting

    Your probably not going to get alot of info from the guys that fly ****loads and make it as difficult as possible for you to shoot them down.

    That said, the best and only advice I will give you, fly every single fricken chance you get. If a map has a jet on it, get in it as often as possible. When you chase someone down and they lose you right away, try to remember the circumstances and things the person did to do it, then learn to use it for yourself. If you get shot down, get back up in the air, I don't care how good the guy is, get back up.

    You may get some useful tips from people, but your best opportunities to learn, are by experience. Someone can tell you something til your blue in the face, but you need to learn when the proper time is to do some things and why you should'nt do some things at all.

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    • hollowpoint367

      #17
      Re: Dogfighting

      Practice this move. It is very hard on the BF2 engine, but it is extremely satisfying when pulled off correctly. It's called the Kobra (with a K cause Russians are cool); the jet in the image is an Su-37, which comes with thrust-vectoring nozzles like the F22.



      Basically, you aim to stall at the top, at which point you are carried downwards and engage full throttle again. I vary this technique by doing a full loop (Known as a Kulbit) as opposed to reversing direction. Most of the time the bandit will fly right by and you'll be on his 6 in no time.

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      • ||Animal||

        #18
        Re: Dogfighting

        The above post doesn't work. Don't balee da hype... The BF2 engine does not allow for thrust vectoring and you lose control of the plane below a certain airspeed. You may be able to pull out and recover but not in a clean and controlled manner. That said, the best way to lose a tailing pilot is to first understand what you are up against. If he is in a faster and more maneuverable plane, you're in a bit of trouble. Many of the tactics discussed here are decent but only against a lesser pilot. Flying close to buildings and the ground only works if the pilot behind you isn't very bright. I tend to keep the altitude advantage and fly slightly above the enemy when trailing. You need to learn to use misdirection to break away. Use several positive G (that's pulling back on the stick) climbs and banks. Get him used to that being your tactic. Then pull a negative G (pushing forward on the stick) move. Your adversary will tend to anticipate your bank and you can get some seperation. Also, go vertical abruptly and instead of just pulling all the way around in a loop, throw a half roll in at the top of the maneuver. The change in aspect makes it slightly more difficult for a pilot to follow you. Also, use that same maneuver and flare at the top of the loop during your half roll. This will cause the trailing pilot to get a radar lock on your flare which will be moving off in a different direction. He may briefly not recognize that the lock is on a flare and not on you again giving you time to extend and escape. There are quite a few more ways to escape a trailing enemy but most are situational. I'd be glad to discuss them on TS in a server sometime if you like. Find me under ||The_Animal||.

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        • FaultySanity

          #19
          Re: Dogfighting

          Do a split-S.

          Fly up to 300 ft. Do 1/2 roll, and loop all the way down untill you come level again. Its impossible to follow (in my experiences)

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          • ||Animal||

            #20
            Re: Dogfighting

            Originally posted by FaultySanity
            Do a split-S.

            Fly up to 300 ft. Do 1/2 roll, and loop all the way down untill you come level again. Its impossible to follow (in my experiences)
            The split S is a solid move at the right altitude...I wouldn't call it impossible to follow, though. It's not that hard to follow if you gain a bit of altitude before you begin the roll under. Most pilots, however, forget to get to the right altitude before following the move and boom...Pancake...Since most pilots in this game aren't very experienced, you will lose/kill alot of enemy pilots with this move....

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            • Jedi_Joe

              #21
              Re: Dogfighting

              when im flying and someone has a lock on me i switch to the chase cam and switch to bomb and fly aorund buildings then ill drop flares and slow down and they will go past me and then i follow them (with bombs out) and they dont know im there then when their flying straight i switch to missiles and BOOOM....i kill again :)

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              • Jedi_Joe

                #22
                Re: Dogfighting

                i cant tell you guys my moves...if i do than you'll all use my move against me

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                • Ion

                  #23
                  Re: Dogfighting

                  I recommend studying some actual moves used by fighter pilots. Split S, etc...I shake uhm off all the time.

                  And flying in this game is completely unrealistic so you can do CRAZY stuff and get away with it.

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                  • Ghost-MOH-

                    #24
                    Re: Dogfighting

                    Bah. I rarely use those fancy flying meneuvers. Just stalemate the other pilot by going in circles. Simply bank the aircraft 90 degrees and pull up. So that you either:
                    A. Manage to go faster and get behind the other pilot.
                    B. Get the other pilot impatient of going in circles and makes him attempt a new move. This is your opportunity to gain a position in which to shoot down your enemy, or get away.

                    It works every time. Don't forget to use those afterburners while turning so that you can turn a tiny bit more tightly (trust me this helps ALOT). Save some afterburner just in case you get locked on, make a sharp turn and just keep going in circles firing up the remaining afterburner.

                    Personally, I do not like to do loop de loops because it slows down your airspeed and against a good pilot, he can just make a u-turn and wait until you finish your maneuver. Guess what happens? You guessed it, BOOM!

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