Re: A Special Ops Wish
Sorry for dp, but i almost forgot the other things:
- be able to pick up own c4.
- be able to explode other (friendly or enemy) mines, claymores and c4s by placing c4 next to them and exploding. (it is done in real life too)
- claymores can even be shot down or triggered by grenade. (usual method in real battlefield, if the mine is detected)
- friendly explosives should have different warning signs. (or different color) That would help to distinguish mine/c4/claymore for friendlies.
What would be cool, but maybe too complicated/inbalancing
- able to render c4 charges useless by throwing grenade/grenade launcher shell/tank shot/artillery/bomb next to them. (makeshift explosion devices like c4 IS quite vulnerable. any significant damage to the radio receiver would render the unit useless)
- engineers and specops would be able to defuse enemy/friendly c4s (in real life it would mean pulling the fuse out of the c4 block: anybody is able to do that, such improvised devices do not contain countermeasures like sophiticated bombs.)
These would force specops to be more subtle than putting c4 to the middle of the road, it would require to hide them in bushes, place to non-obvious locations.
- Mines should be able to be buried by the engeener on non-solid surfaces (ground/sand). That should be done before the mine is armed, that way it would remain unseen. (imho even enemy mines are too easy to spot.... how can ppl run over a well placed friendly mine?)
Sorry for dp, but i almost forgot the other things:
- be able to pick up own c4.
- be able to explode other (friendly or enemy) mines, claymores and c4s by placing c4 next to them and exploding. (it is done in real life too)
- claymores can even be shot down or triggered by grenade. (usual method in real battlefield, if the mine is detected)
- friendly explosives should have different warning signs. (or different color) That would help to distinguish mine/c4/claymore for friendlies.
What would be cool, but maybe too complicated/inbalancing
- able to render c4 charges useless by throwing grenade/grenade launcher shell/tank shot/artillery/bomb next to them. (makeshift explosion devices like c4 IS quite vulnerable. any significant damage to the radio receiver would render the unit useless)
- engineers and specops would be able to defuse enemy/friendly c4s (in real life it would mean pulling the fuse out of the c4 block: anybody is able to do that, such improvised devices do not contain countermeasures like sophiticated bombs.)
These would force specops to be more subtle than putting c4 to the middle of the road, it would require to hide them in bushes, place to non-obvious locations.
- Mines should be able to be buried by the engeener on non-solid surfaces (ground/sand). That should be done before the mine is armed, that way it would remain unseen. (imho even enemy mines are too easy to spot.... how can ppl run over a well placed friendly mine?)
) worked out but as of yet theres still no official list of commands.
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