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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
interseting view. i dont agree or disagree i mean its good that less teamamtes die but also then they are without art or uav or supplies for a short time especially at the end of a round could be the decisive factor
Sometimes the ending is always the best part and sometimes the infantry will have to rely on their commanders. Especially the suad leaders but suad leaders may have to rely on their commanders but usally you can just manage on your own. IMO i think most people should act as a team to cap flags while the commander give orders to squad leaders, drops some supplies when needed, sets up UAV's, and arty's a heavily defended area when you need it most.
If you are a commander and do not want to be killed, then go find a most concealed part of the map, and be a SPECIAL OP. This way, he cannot see you from the UAV or SCAN, and you are safe. Since you are the commander, you won't move at all, so there is absolutely no way that he can spot you. I find that the best map to be hidden as a commander and never be found by anyone is the Songhua Stalemate map. Dragon Valley also has some nice spots. With so many trees and tall grass, find a nice little spot and start your arty on the enemy! Do not attempt this in Karkland though... There is barely any cover and the enemy is swarming everywhere. In Karkland, just stay at home base and place arty everywhere. TK is inevitable here.
Hmm... No kits are invisible for the SCAN or UAV...
If you the Mec on Karkland and its a 64 map, start at the base with all the commanders tools, run to the dock with the Crane and jump in the water and hide up in the Seawalls, there is no way they can kill you, unless they shot you with vechical that can go in water.
I believe any tactic which involves suicide and taking an important asset out of the game for 15 seconds (I.E, the commander) is fundamentally flawed. The disadvantages far outway the single benefit of redirecting artillery for a small period of time.
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