Re: BF2'S lame engine
Both engines are good at what they do. HL2 has a very large amount of loads from one area to the next, each area is pretty small so they can keep it detailed without killing your computer. If you had a BF2 sized map with the same amount of vehicles and players in HL2, what do you get? Garry's Mod aka extreme lag. The netcode already has troubles with one vehicle in the map.
I think there's room for some optimizations in BF2. For example, the grass. It's useless. People who play on low settings only see grass 5 feet away from them, so you might as well be able to turn it off, as it's not helping anyone at all.
To those who say BF2 has crap graphics, it's a frickin' gorgeous game on high detail (which I am not capable of running.)
Both engines are good at what they do. HL2 has a very large amount of loads from one area to the next, each area is pretty small so they can keep it detailed without killing your computer. If you had a BF2 sized map with the same amount of vehicles and players in HL2, what do you get? Garry's Mod aka extreme lag. The netcode already has troubles with one vehicle in the map.
I think there's room for some optimizations in BF2. For example, the grass. It's useless. People who play on low settings only see grass 5 feet away from them, so you might as well be able to turn it off, as it's not helping anyone at all.
To those who say BF2 has crap graphics, it's a frickin' gorgeous game on high detail (which I am not capable of running.)
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