Re: Baseraping issue..lame or not
These guys are the worst. I think people have slightly missed the point here. We pay good money for these games because we want a FUN experience. Sure the pre-exisiting game rules enable base-raping but it ruins the experience for many players out there.
Yes it is possible to escape the base occasionally but what a pain it is to have that as the sole focus of your game! IMHO you should then with any team members make the raper your principal quarry for the rest of the game.
It's a shame that some players abuse the game design (of course there are genuine mismatches in teams which make domination inevitable but we all know players as above who base-rape whatever) but the final responsibility lies with the game designers. If they are so lax as to create game environments and rules in which players become frustrated enough to regularly disconnect due to the behaviour of others then there is a fundamental flaw in the game's design. It should not be up to us as the players to create our own separate in-game rules of engagement to compensate for poor design. Room for individual tailoring of server rules is welcome but should be through the games own tools.
There must be many potential solutions invlolving widening areas around bases where you can spawn etc. but I'm not here to do the designers work for them. I'll leave the solution-led proactive work to the rest of you.
The final proof that somthing is wrong is that this is still a topic of conversation years after the release of BF1942 and nothing has changed!
Originally posted by fvbyfv
Yes it is possible to escape the base occasionally but what a pain it is to have that as the sole focus of your game! IMHO you should then with any team members make the raper your principal quarry for the rest of the game.
It's a shame that some players abuse the game design (of course there are genuine mismatches in teams which make domination inevitable but we all know players as above who base-rape whatever) but the final responsibility lies with the game designers. If they are so lax as to create game environments and rules in which players become frustrated enough to regularly disconnect due to the behaviour of others then there is a fundamental flaw in the game's design. It should not be up to us as the players to create our own separate in-game rules of engagement to compensate for poor design. Room for individual tailoring of server rules is welcome but should be through the games own tools.
There must be many potential solutions invlolving widening areas around bases where you can spawn etc. but I'm not here to do the designers work for them. I'll leave the solution-led proactive work to the rest of you.
The final proof that somthing is wrong is that this is still a topic of conversation years after the release of BF1942 and nothing has changed!
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