Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Hmm perhaps I should ask EA... oh wait I just thought of what it might be.
It would be easier to get the ribbons/badges that require you to get a certain number of kills via a certain method in a round...damn... that'll be it I guess.
And God forbid they design an attainable, scalable effort/achievement/payoff model.
Does anyone at DICE actually practice good game design?
Well the game is good, just a stat model is a little trickier to get right it seems. These in-game stat systems are just in their infancy, and I'll bet we'll be seeing alot more of them in future online games.
Well the game is good, just a stat model is a little trickier to get right it seems. These in-game stat systems are just in their infancy, and I'll bet we'll be seeing alot more of them in future online games.
Practice makes perfect. :)
I'd posit that the reward system is very much part of the game, and as such, it needs a ton of work. Plus, let us not forget all of the other game balance issues.
I'll call the game decent, but not good. And DICE still needs serious designers. At this point they're just vomiting out the same game over and over, just using newer weapons and vehicles.
IMHO, it'd be better if the ticket count were set according to the number of slots instead of the map size. People could abuse the ranking system right now by doing 16 players on a 64 player map. It'd be boring as hell, but the maps would last an insanely long time. Be good for those badges that require X teampoints in a round since you'd just drive from point to point capping flags.
64 players on 16 player maps is intense, but as soon as you get in a groove the map ends. Quite frustrating. Hell, even 64 players on a 64player map goes too fast for me sometimes.
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