Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
It is the final version and will have no more work done unless asked, it is packaged, screenshots and avalibe for download, lightmaps, minimap, description, loadmaps, load music, info file all done, Distance is either 300 or 400, bleed on all 3 version (16, 32, 64), and was released as a V1 beta a few weeks ago.
ack...can anyone tell me what bleed means? <V:p</V:pI've made maps for games before just not for bf.<O:p</O:p might have called this 'bleed' another name in some other game editor, just confused when applied to the bf editor.<O:p</O:p
they don't do this automatically?
You mean there is chance it screws up? hmm, so what
can I do to ensure it bleeds properly?
Set team values to each flag, when a team reaches 100 bleed starts. To give an example pretend there are 6 flags at 50 points for each team. Team 1 has 3 of those bases thats 150 no bleed, Team 2 has 3 of those bases also 150 no bleed, no one is bleeding. Then team 2 decides to take one of team 1's bases, bleed starts for team 1 since they only have 100 points Team 2 has 200 points, no bleed. Kapeesh?
so does that mean, using your example, that everybody starts bleeding on both teams as soon as the match starts until some one grabs another flag; to have more then 100, and your happy and ok with this lol
so does that mean, using your example, that everybody starts bleeding on both teams as soon as the match starts until some one grabs another flag; to have more then 100, and your happy and ok with this lol
What do you mean both teams have 150 points to begin with in my example, no bleed. Read it again please.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment