TotalBF2 Map Team/Map Submission

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  • Plunk[AJO}

    #16
    Re: TotalBF2 Map Team/Map Submission

    Head on over to bf2files.com theres a heap of screenies there... Havnt got my self an FTP site yet so theyll have to do lol

    Comment

    • MackTheKnifeAU

      #17
      Re: TotalBF2 Map Team/Map Submission

      It might be good to add "must have low detail maps generated".

      Because this can cause an uncurable crash at 60% for low settings users.

      Comment

      • [6th]Hoovie

        #18
        Re: TotalBF2 Map Team/Map Submission

        For a map submission do we have to have or own water or could we "borrow" it from another map?

        Comment

        • [6th]Hoovie

          #19
          Re: TotalBF2 Map Team/Map Submission

          For a map submission do we have to have or own water or could we "borrow" it from another map?

          Comment

          • DaSniper

            #20
            Re: TotalBF2 Map Team/Map Submission

            you can barrow it.

            Comment

            • DaSniper

              #21
              Re: TotalBF2 Map Team/Map Submission

              you can barrow it.

              Comment

              • MackTheKnifeAU

                #22
                Re: TotalBF2 Map Team/Map Submission

                Can people still apply their maps for any mappacks?

                If so:

                http://files.filefront.com/Sands_Of_.../fileinfo.html

                Sands_Of_Sinai_V1_1

                It has had some statics fixed up, and a few extra details I missed in the first version.

                Screenshots from V1
                http://battlefield2.filefront.com/sc...s/File/48717/1
                http://battlefield2.filefront.com/sc...s/File/48717/2
                http://battlefield2.filefront.com/sc...s/File/48717/3
                http://battlefield2.filefront.com/sc...s/File/48717/4
                http://battlefield2.filefront.com/sc...s/File/48717/5

                It is the final version and will have no more work done unless asked, it is packaged, screenshots and avalibe for download, lightmaps, minimap, description, loadmaps, load music, info file all done, Distance is either 300 or 400, bleed on all 3 version (16, 32, 64), and was released as a V1 beta a few weeks ago.

                Comment

                • -R|F-Glitch

                  #23
                  Re: TotalBF2 Map Team/Map Submission

                  Originally posted by MackTheKnifeAU
                  Can people still apply their maps for any mappacks?
                  Yes Map submission is on a continuous basis.

                  Comment

                  • PanzerGhost
                    Member
                    • Sep 2005
                    • 102

                    #24
                    Re: TotalBF2 Map Team/Map Submission

                    ack...can anyone tell me what bleed means?
                    <V:p</V:pI've made maps for games before just not for bf.<O:p</O:p
                    might have called this 'bleed' another name in some other game editor, just confused when applied to the bf editor.<O:p</O:p

                    Comment

                    • AlphaMRE

                      #25
                      Re: TotalBF2 Map Team/Map Submission

                      Bleed - When the flags count down correctly to reach 0

                      Comment

                      • PanzerGhost
                        Member
                        • Sep 2005
                        • 102

                        #26
                        Re: TotalBF2 Map Team/Map Submission

                        they don't do this automatically?
                        You mean there is chance it screws up? hmm, so what
                        can I do to ensure it bleeds properly?

                        Comment

                        • -R|F-Glitch

                          #27
                          Re: TotalBF2 Map Team/Map Submission

                          Originally posted by PanzerGhost
                          they don't do this automatically?
                          You mean there is chance it screws up? hmm, so what
                          can I do to ensure it bleeds properly?
                          Set team values to each flag, when a team reaches 100 bleed starts. To give an example pretend there are 6 flags at 50 points for each team. Team 1 has 3 of those bases thats 150 no bleed, Team 2 has 3 of those bases also 150 no bleed, no one is bleeding. Then team 2 decides to take one of team 1's bases, bleed starts for team 1 since they only have 100 points Team 2 has 200 points, no bleed. Kapeesh?

                          Comment

                          • PanzerGhost
                            Member
                            • Sep 2005
                            • 102

                            #28
                            Re: TotalBF2 Map Team/Map Submission

                            so does that mean, using your example, that everybody starts bleeding on both teams as soon as the match starts until some one grabs another flag; to have more then 100, and your happy and ok with this lol

                            Comment

                            • FordMustang

                              #29
                              Re: TotalBF2 Map Team/Map Submission

                              its Ticket bleed, in Bf first team with 0 tickets loses, holding control points speeds up the process

                              Comment

                              • -R|F-Glitch

                                #30
                                Re: TotalBF2 Map Team/Map Submission

                                Originally posted by PanzerGhost
                                so does that mean, using your example, that everybody starts bleeding on both teams as soon as the match starts until some one grabs another flag; to have more then 100, and your happy and ok with this lol
                                What do you mean both teams have 150 points to begin with in my example, no bleed. Read it again please.

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