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  • destructible artillery, command centre etc.

    hello,
    i know this can be done and it should be easy enough for someone to answer - how do you set artillery, command centre, radar to be destroyed by explosive devices other than c4? ie. tank shells, grenades and missles?

  • #2
    Re: destructible artillery, command centre etc.

    u just make the Artilery and the UAV weak. U dont tweak anything else.
    C4 is made to destroy anything. and artilery and uav have lots of health.

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    • #3
      Re: destructible artillery, command centre etc.

      where can i find the uav tweak file, friend?

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      • #4
        Re: destructible artillery, command centre etc.

        Originally posted by vizorg
        where can i find the uav tweak file, friend?
        If you even change one digit in the Tweak file, Youll not be allowed into any server...

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        • #5
          Re: destructible artillery, command centre etc.

          Originally posted by MaCs&TeCNiNeS
          If you even change one digit in the Tweak file, Youll not be allowed into any server...
          Not if he makes a mod.

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          • #6
            Re: destructible artillery, command centre etc.

            i am on dial up anyways so i cant play online. how do you do it?

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            • #7
              Re: destructible artillery, command centre etc.

              You have to change artillery hitpoints and wreckpoints to say 35 and put 1 instead of 0 at the end of "can be destructed" line.
              Same goes for mobileradar, but for UAV controltower make it about 500 hitpoints. I've been playing with the numbers up and down. Material number of materials from which each object is made, dictate their strength.

              and yeah, you should screw around only with standalone mod. Get a Excentriker's mod somewhere around here and play with it.

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              • #8
                Re: destructible artillery, command centre etc.

                already using excenstriker, and yup, ive modded it myself quite a bit! thanks for the info, chum

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                • #9
                  Re: destructible artillery, command centre etc.

                  hey, can you make it so when you properly destroy it debris and explosion sounds come outta it. just dissapears now.

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                  • #10
                    Re: destructible artillery, command centre etc.

                    I don't get it. My artillery makes a huge "kaboom" using explosion_large with correct sound. Can you be more specific? Are you missing effects and sounds completely?

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                    • #11
                      Re: destructible artillery, command centre etc.

                      well when making the transition from healthy artillery to crippled mode it is fine - debris rains down and there is a large bang and smoke,
                      when you destroy the crippled artillery there is nothing. even if you wait for it to be totally destroyed on its own it will just dissapear with no effects.

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                      • #12
                        Re: destructible artillery, command centre etc.

                        You can destroy commander assets in the unmodded game with most large weapons; it just takes a lot. One TV-missile will do it, 15-20 tank shells/grenades/AT missiles.

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