We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
hello,
i know this can be done and it should be easy enough for someone to answer - how do you set artillery, command centre, radar to be destroyed by explosive devices other than c4? ie. tank shells, grenades and missles?
You have to change artillery hitpoints and wreckpoints to say 35 and put 1 instead of 0 at the end of "can be destructed" line.
Same goes for mobileradar, but for UAV controltower make it about 500 hitpoints. I've been playing with the numbers up and down. Material number of materials from which each object is made, dictate their strength.
and yeah, you should screw around only with standalone mod. Get a Excentriker's mod somewhere around here and play with it.
I don't get it. My artillery makes a huge "kaboom" using explosion_large with correct sound. Can you be more specific? Are you missing effects and sounds completely?
well when making the transition from healthy artillery to crippled mode it is fine - debris rains down and there is a large bang and smoke,
when you destroy the crippled artillery there is nothing. even if you wait for it to be totally destroyed on its own it will just dissapear with no effects.
You can destroy commander assets in the unmodded game with most large weapons; it just takes a lot. One TV-missile will do it, 15-20 tank shells/grenades/AT missiles.
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