I'll only punish if it is clear malice, i.e someone from my team running up to me, looking at me in a weird way and putting a gun under my nose and then pulling the trigger. That's just childish and proves that the goals of the game is not their objective. It also proves that they shouldn't be playing on that server to begin with.
I will not punish for artillery, getting run over, being bombed by air assets or friendly fire in the heat of battle unless it has a repeating pattern featuring the same person. When a big red throbbing artillery icon advises me to relocate my behind and I don't comply, it's purely my own fault. Not to mention the commander screaming "ARTILLERY AT YOUR AREA" in my radio. Getting run over can be an accident since your view is restricted when entering a vehicle. And some vehicles are just damned hard to control at high speeds like the buggy for example. Air assets simply don't have the time to see where I'm at since they're even more fastpaced and they usually take me out with splash damage, not direct hits. That means I just have to be around their target area. As for plain friendly fire it's my own fault not watching where I run. If my SAW-gunner is covering my flank by pouring out hot lead, it's not his fault if I stick my head in the stream to see what's up.
I'd rather give the friendly player the benefit of the doubt since I've been in similar situations as where the victims weren't as openminded. And I'm certain that they're thankful for it. It is also my policy to reply harshly against bad decisions by my battlefield comrades because they lower my score by being ignorant and hitting pgup for a mere accident.
I will however make the malicious person regret his decisions very quickly. There was some thread discussing that sort of problem earlier, and how to "solve" it. Nothing like pissing off a punk.
I will not punish for artillery, getting run over, being bombed by air assets or friendly fire in the heat of battle unless it has a repeating pattern featuring the same person. When a big red throbbing artillery icon advises me to relocate my behind and I don't comply, it's purely my own fault. Not to mention the commander screaming "ARTILLERY AT YOUR AREA" in my radio. Getting run over can be an accident since your view is restricted when entering a vehicle. And some vehicles are just damned hard to control at high speeds like the buggy for example. Air assets simply don't have the time to see where I'm at since they're even more fastpaced and they usually take me out with splash damage, not direct hits. That means I just have to be around their target area. As for plain friendly fire it's my own fault not watching where I run. If my SAW-gunner is covering my flank by pouring out hot lead, it's not his fault if I stick my head in the stream to see what's up.
I'd rather give the friendly player the benefit of the doubt since I've been in similar situations as where the victims weren't as openminded. And I'm certain that they're thankful for it. It is also my policy to reply harshly against bad decisions by my battlefield comrades because they lower my score by being ignorant and hitting pgup for a mere accident.
I will however make the malicious person regret his decisions very quickly. There was some thread discussing that sort of problem earlier, and how to "solve" it. Nothing like pissing off a punk.
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