Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Last night, after staring at my 0-7 *total* k/d ratio while playing as support class (and it's been that way since about the 1st week Bf2 was released - aka I *never* play it), I decided it I'd try it out again.
Boy was I in for a shock. Now that I know how to play the game better than when I first got it, that made all the difference. I will definitely be playing this support class more often.
Summary: you're missing out if you're not playing this class.
haha omg, same exact situation as me.. just started playing it and love it
I personally like the SAW cuz it gets off more bullets, and its the best if your working with a sqaud. You really hav to get close to kill with the PKM, unless your really good and have a lot of exp with it.
No its the other way around, the PKM is alot more accurate but a little slower, i just unlocked it and it wons, just camp for a minuten then dvance with troops , camp at good spot until front moves on and ect.
when i see a PKM in a courner i try to sneak behind him and knife him... it usually works all the time since he's concentrated lookin at wut to shoot at he forgets to check he back
Now alledgedly, the Chinese and U.S. MGs are the same. The MEC is better damage but slower fire rate. The PKM is even more damage but even slower fire rate.
What seems to be missing in this thread is how to best "support" your team. Where should you toss ammo packs? When should you tuck and run? Should you be in a vehicle or on the run?
What seems to be missing in this thread is how to best "support" your team. Where should you toss ammo packs? When should you tuck and run? Should you be in a vehicle or on the run?
Please advise...
Succinct and to the point. In most threads about the various classes, I read about ppl who claim that this class or that class rules the game. seldom do I read about how a particular class is an asset to the team.
I was a support guy in a Blackhawk with two engineers and a medic; we ruled the map and were darn near invulnerable and I earned a supply badge. It seems to make all the difference if you have a balanced team and the supply class is the perfect unit to play when you assault from long range and use your iron-sites and not the crosshair. Firing controlled burst helps too. Hold the trigger only as long as it take you to say something like *mutherflogger*. Hand out a few ammo packs just before and after a fire-fight. Most of all be a team player.
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