Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Copy objects to new map or to other areas of your map
1. Draw a bounding box around all the objects you want to copy and right click. Select "save object bundle" and give it a name.
2. Then right click in an area you want to copy the bundle to on a new or existing map select "Object bundles > name of your bundle" to place object bundle.
It seems to be buggy though as objects dont always stay level.
You can do this even after you have already painted your map.
1. Bring up your textures and in the tweakbar set "LowDetailType" to 1 or 2 for all of your textures.
For horizontal planes set to "1"
For verticle planes set to "2"
2. After changing all textures in tweak box go select each individual texture one at a time in the resource/texture and hit "Set Low Detail Texture" then "Generate Low Detailmap".
You should see the change instantly in the editor.
Your best bet is to download the EA tutorials. They give the basic controls like camera movement, but some of the stuff requires you finding out or looking on forums.
Click on the rotation tool in the level editor looks kinda like a line going around in a circle, then click and hold a axis and rotate or rotate an axis 45 degrees by right clicking it.
I have a few questions that I couldn't find any answers for...
1. What does the Generate Atlas Lightmaps do?
2. What are Evnmaps?
3. What does Make Ground Hemi do?
4. When I select an object that I placed there is an option that says "Generate Lightmap for this object". Do I really have to check this for it to generate a lightmap for the object?
5. When I generate my lightmaps, why is it only generating for part of my map? There is like a big square that it does - but nothing else...
4. I havent actually noticed it before tbh lol but im sure thats just object specific, you dont have to do it that way. To do all (including it) go to Light Maps -> Generate Lightmaps. I think that way you pointed out is just for use in a reason like you have generated your final lightmaps but then after testing you need to move a building abit so you need to generate again, or, placing a new building down and just want to do the lightmaps for that building...
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