Mini-Mods taking GigaBytes of Space ?

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  • excentriker.de

    #16
    The move thing doesnt work because it will move it from the original BF2
    like i said the Levels-folder moved its location, so its clear that bf2 cant find it. What do we have todo now ? Maybe we can not start BF2 by doubleclicking on a link to the bf2.exe, but maybe we create or copy a batch-file that
    1. moves the Levels-folder back to BF2-mod and
    2. runs BF2.exe ?


    The file layout is really simple: in your ...\Battlefield 2\mods\ you have move_levels.bat
    in your mod-folders , also BF2 you have a batch-file that calls the move_levels.bat and starts the mod.

    **********************************
    file layout

    ...\Battlefield 2\mods\move_levels.bat

    Code:
    move /Y ..\bf2\Levels .
    move /Y ..\mod1\Levels .
    move /Y ..\mod2\Levels .
    move /Y ..\mod3\Levels .
    ...\Battlefield 2\mods\bf2\run_bf2.bat

    Code:
    call ..\move_levels.bat
    
    cd ..
    cd ..
    
    bf2.exe  +menu 1 +fullscreen 1
    ...\Battlefield 2\mods\mod1\run_mod1.bat

    Code:
    call ..\move_levels.bat
    
    cd ..
    cd ..
    
    bf2.exe  +menu 1 +fullscreen 1 +modPath mods/mod1
    ***********************************

    I hope this was a little better to understand how it works.
    I tested this and it works very well, but maybe you have to decide for yourself if it makes sense to move your levels-folder around on evry gamestart. I dont think that there is a risc or something, but if you have a big partition and a great amount of free space then you dont have to do this.

    mfg

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    • excentriker.de

      #17
      Re: Mini-Mods taking GigaBytes of Space ?

      someone tested it , does it work ?

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      • silent_tone

        #18
        Re: Mini-Mods taking GigaBytes of Space ?

        This is just another totally rediculous decision by Dice. Making a small change to a single weapon requires duplicating most of the games binaries, when the change should be a 3KB file. What it should do, is every time the game loads a resource from the HD, check the mod folder for an override, else open it from the default directory. If I coded something this foolishly at my job, I'd be fired.

        Somebody please tell me we're just not using the editor correctly.

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