What do you think is appealing about each class (what makes you play that class so much.) Because some classes i tend to see not appeal to play it.
Engineer: Great CQC weapon, ability to repair vehicles anti-tank mines.
Anti-Tank: Ability to take out many vehicles, has a goo weapon for close range as well, body armor.
Medic: Good all-around weapon, can get lots of points for healing and reviving.
Support: Has unlimited ammo, good weapon for close range, can rack up tons op points by putting ammo bags in popular locations, body armor.
Assault: Good all-around weapon, has a GL, body armor.
Sniper: Long range weapon, ghile suit, and claymores.
Spec Ops: Good weapon for attacking at all distances, red-dot scope, (for USMC and MEC) and C4.
Engineer: Great CQC weapon, ability to repair vehicles anti-tank mines.
Anti-Tank: Ability to take out many vehicles, has a goo weapon for close range as well, body armor.
Medic: Good all-around weapon, can get lots of points for healing and reviving.
Support: Has unlimited ammo, good weapon for close range, can rack up tons op points by putting ammo bags in popular locations, body armor.
Assault: Good all-around weapon, has a GL, body armor.
Sniper: Long range weapon, ghile suit, and claymores.
Spec Ops: Good weapon for attacking at all distances, red-dot scope, (for USMC and MEC) and C4.

My favorite class
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