Tom's Hardware slams developers

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  • imported_Zach
    Member
    • Jun 2005
    • 770

    #91
    Originally posted by Dr-X
    Tom took bribes from Intel to pump their scores up vs AMD. This was about 2 years ago I think. The worst part was the total denial, and the attempted cover up - such as changing the article post release, banning users form the forums with even a mention of it, banning users who knew too much, etc. It got WAY out of hand, and I'm surprised the website lived it through.
    Thanks for explaining! I didn't know about that. <sigh> So sad.

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    • HowieMandel

      #92
      Originally posted by BiG_F0X
      isn't that what they're paid for? It isn't our job to test a game we paid for. The game should atleast be 97% playable before hitting shelves in my opinion, and BF2 didn't even come close.
      I find it very troubling in my own little world, that consumers are actually now, justifying inferrior products that they buy. Its not just vid. games either. Cars, clothing, electronics. Everything. Even food. Companies put out marketing......saying it does this and that. Only you buy it, and it does neither. And if it does do them, it does it nowhere near to how they explained it as how it would do them. I cant speak for the world, but in the USA, it seems as though, that companies do NOT have to deliver what they promise. And worse yet, the consumer accepts that. Thats really, a pretty bad state to be in.
      No a game, or any other product shouldnt be at 50%, or 80% or even 99%. It should be 100%. Period. Thats not harsh. Thats how it used to be. And how it should be. Consumers are now so dim to that fact, they'll accept what they get, and like it. Or else.

      Thats very troubleing.

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      • 3rd ID Crow

        #93
        It hurts when I pee.........

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        • kornkob

          #94
          That's not an accurate depiction of the work that is done during the late stages of game development. To say that fixing bugs 'tends' to spawn a new bug is not supported by real world experience. The fact is that most bugs can be fixed with little or no negative impact on the product.

          Now, if one finds a bug that exposes a fundemental flaw in the code or design--- then that can be true. Any fix applied to that flaw can have far reaching impact on the product.

          The bottom line is that a publisher and a developer need to have a healthy partnership that allows for setting acheiveable milestones, reasonable budget flexibility and a solid avenue of communication between development and marketing so that realisitc goals can be set and expectations are appropriately focused.

          Buggy products are put out by organizations with unhealthy project management structures.

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