15 seconds ? Are you insane ? I would agree on 1 or 1,5, otherwise karkand would be full of invincible running guys. Get it ?
The EASY way to get rid of spawn killing, dice wake UP:
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Originally posted by DearmadVersion 1:
You get 15 seconds when you spawn to do anything except use your weaponry. You cannot be injured in any way. That means RUN LIKE HELL SOMEWHERE SAFE. You cannot be shot or injured in ANY WAYm bullets just pass through you.
Allowing the spawn moment some time to use the HUMAN intelligence of the player to, in essence, spawn somewhere safer, solves the problem.
imagine an enemy player had just spawned infront of u, u werent camping, but u were capping the flag....and he just stands there while u waste ur lead on him, hell, for all i know, he could be standing there taking aim at u until it is time for u to reload, then in turn kills u!!Comment
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Originally posted by DearmadVersion 1:
You get 15 seconds when you spawn to do anything except use your weaponry. You cannot be injured in any way. That means RUN LIKE HELL SOMEWHERE SAFE. You cannot be shot or injured in ANY WAYm bullets just pass through you.
Allowing the spawn moment some time to use the HUMAN intelligence of the player to, in essence, spawn somewhere safer, solves the problem.
that is a retarded idea if ever i saw one.
Spawn, soemone is capping the flag, but oh wait i cant do ****, but stand here looking at him.
If you are getting spawn capped, spawn somewhere else or join a squad and spawn on the leader.
****ing whinersComment
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Actually a huge part of the issue is...
1. Total number of player spawns per flag.
2. Location of the few player spawns.
These two issues is whats making the spawn killing so horrible in BF2. Each flag has only a few player spawns to select from. That means its VERY easy to predict where the next person will spawn. You might have a 1 in 3 chance to guess and get an easy head shot kill the second they spawn. To add insult to injury, the players 99% of the time spawn in the open with no cover and thus making them even easier targets.
Case in point, this is a very very simple fix for them if they take the time to do it. I promise you that mods WILL NOT make this mistake.Comment
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they need to add more playerspawns to the bases themselves. three is not working, too easy to memorize. BF42 and BFV had anything from 5-8 per flag, not as easy to keep your eye on all them spots for basecamping.
if anything, the spawnpoints should literally be random within a certain predefined radius.Comment
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bad idea... it would make caping flag almost impossable for the USMC on karkand... and half of the spawn in tanks on karkand is to cover your team caping the flag... then every one whines "spawn camper" and does 10000 votekicks that game... but they dont realize that the tank was covering the squad taking the flag...Comment
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Squad leader is alive. The rest of the team dies.Originally posted by Dearmad5 -15 seconds of running time without shooting is hardly exploitable. Especially if you cant damage anyone else. How?
Squad leader runs for the CP, 5 players spawn on him, and within 15 seconds they'll cap the flag, and you can't kill them.
This is just off the top of my head, I'm sure there are many many more ways this could be abused.Comment
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How you going to find cover when you spawn mid firefight!?Originally posted by DearmadVersion 1:
You get 15 seconds when you spawn to do anything except use your weaponry. You cannot be injured in any way. That means RUN LIKE HELL SOMEWHERE SAFE. You cannot be shot or injured in ANY WAYm bullets just pass through you.
Allowing the spawn moment some time to use the HUMAN intelligence of the player to, in essence, spawn somewhere safer, solves the problem.
A bad idea! I don't want to spawn in front of the enemy and not be able to take him out.
Let them get on with it to be honest it's not harming us and if they only care about stats f*ck em.Comment
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