The EASY way to get rid of spawn killing, dice wake UP:

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  • nikorasu(cz)

    #16
    15 seconds ? Are you insane ? I would agree on 1 or 1,5, otherwise karkand would be full of invincible running guys. Get it ?

    Comment

    • S_t_a_l_i_n

      #17
      Originally posted by Dearmad
      Version 1:

      You get 15 seconds when you spawn to do anything except use your weaponry. You cannot be injured in any way. That means RUN LIKE HELL SOMEWHERE SAFE. You cannot be shot or injured in ANY WAYm bullets just pass through you.

      Allowing the spawn moment some time to use the HUMAN intelligence of the player to, in essence, spawn somewhere safer, solves the problem.

      imagine an enemy player had just spawned infront of u, u werent camping, but u were capping the flag....and he just stands there while u waste ur lead on him, hell, for all i know, he could be standing there taking aim at u until it is time for u to reload, then in turn kills u!!

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      • ScarySquirrel

        #18
        Originally posted by Dearmad
        Version 1:

        You get 15 seconds when you spawn to do anything except use your weaponry. You cannot be injured in any way. That means RUN LIKE HELL SOMEWHERE SAFE. You cannot be shot or injured in ANY WAYm bullets just pass through you.

        Allowing the spawn moment some time to use the HUMAN intelligence of the player to, in essence, spawn somewhere safer, solves the problem.

        that is a retarded idea if ever i saw one.

        Spawn, soemone is capping the flag, but oh wait i cant do ****, but stand here looking at him.

        If you are getting spawn capped, spawn somewhere else or join a squad and spawn on the leader.

        ****ing whiners

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        • Greasy_Mullet
          Member
          • Jan 2007
          • 344

          #19
          Actually a huge part of the issue is...

          1. Total number of player spawns per flag.
          2. Location of the few player spawns.

          These two issues is whats making the spawn killing so horrible in BF2. Each flag has only a few player spawns to select from. That means its VERY easy to predict where the next person will spawn. You might have a 1 in 3 chance to guess and get an easy head shot kill the second they spawn. To add insult to injury, the players 99% of the time spawn in the open with no cover and thus making them even easier targets.

          Case in point, this is a very very simple fix for them if they take the time to do it. I promise you that mods WILL NOT make this mistake.

          Comment

          • gx.

            #20
            well i think raping bases that can be taken is fine. and then if you add that 15 seconds the can run up to the flag to shoot wast all your ammo the get killed by the guy wh ocan die.

            Comment

            • IVfluids

              #21
              they need to add more playerspawns to the bases themselves. three is not working, too easy to memorize. BF42 and BFV had anything from 5-8 per flag, not as easy to keep your eye on all them spots for basecamping.

              if anything, the spawnpoints should literally be random within a certain predefined radius.

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              • ~US~Riggs-

                #22
                bad idea... it would make caping flag almost impossable for the USMC on karkand... and half of the spawn in tanks on karkand is to cover your team caping the flag... then every one whines "spawn camper" and does 10000 votekicks that game... but they dont realize that the tank was covering the squad taking the flag...

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                • tehpwnerofnoobs

                  #23
                  Even though it pisses me off, I feel spawn raping is legit. If I cared that much, I can just find another spawn and run for 10 seconds or stop spawning til next round.

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                  • panic951

                    #24
                    or you could just spawn somewhere else...ok dont hurt me ill go back into my hole

                    Comment

                    • FM_Echo_One

                      #25
                      15 secs is too long. Maybe 2.5-3 secs max.

                      Comment

                      • [SAJ]Sentinel

                        #26
                        Originally posted by Dearmad
                        5 -15 seconds of running time without shooting is hardly exploitable. Especially if you cant damage anyone else. How?
                        Squad leader is alive. The rest of the team dies.

                        Squad leader runs for the CP, 5 players spawn on him, and within 15 seconds they'll cap the flag, and you can't kill them.

                        This is just off the top of my head, I'm sure there are many many more ways this could be abused.

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                        • BravoTwoZeroUK

                          #27
                          Originally posted by Dearmad
                          Version 1:

                          You get 15 seconds when you spawn to do anything except use your weaponry. You cannot be injured in any way. That means RUN LIKE HELL SOMEWHERE SAFE. You cannot be shot or injured in ANY WAYm bullets just pass through you.

                          Allowing the spawn moment some time to use the HUMAN intelligence of the player to, in essence, spawn somewhere safer, solves the problem.
                          How you going to find cover when you spawn mid firefight!?
                          A bad idea! I don't want to spawn in front of the enemy and not be able to take him out.
                          Let them get on with it to be honest it's not harming us and if they only care about stats f*ck em.

                          Comment

                          • imported_Fig

                            #28
                            A more realistic way to stop spawn killing is by only letting players spawn at uncappable main bases, so there is no reason to attack the base if you have all the others, as the ticket bleed will win the match for you.

                            Comment

                            • straywolf

                              #29
                              Nope...spawn points have to be areas INACCESSIBLE to the enemy...plain and simple.

                              Comment

                              • deathBOB

                                #30
                                Spawn killing? Its only spawn killing at non-cappable flags like main bases. Everywhere else is fair play IMO. How the hell else are you gonna cap flags?

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