Out of breath

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  • Papigiulio

    #1

    Out of breath

    Whats wrong with the soldiers ingame? I mean they run for like 2 secs and then drop dead of getting not enuff air.

    What should be adjusted in the next patch imo, is the fact that a soldier can run a longer distance. Cus daayaamn even I can run a longer distance.....and I'm not even trained :p

    Maybe even so that the more you play the better your condition will be and the longer you can run. To an extend tho, not that when you finally reach Master Sergeant and can run an entire map so that you have to actually add a key to make ya walk :laugh:
  • ChopperKill

    #2
    I think they should adjust the sprint distance according to the map size. It's pretty crappy trying to get from 1 flag to another on some of the bigger maps like clean sweep and zatar and there isn't always a vehicle about. I think this is partly why the smaller city maps seem to be more popular.

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    • Papigiulio

      #3
      aye true.

      Or they should just add 60 more vehicles per map, so EVERYONE can ride one. would be hectic tho but also fun :p

      Comment

      • bam23

        #4
        I disagree, the amount of time you can sprint is more than enough to run for cover, unless you're in the middle of nowhere.

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        • z0diac

          #5
          Just remember that they're carrying heavy guns and back packs. I don't know how it is trying not to get killed by another army. But still, they should also account adrenaline into it too, if you were getting shot at in real life your adrenaline would rise and you could run faster and longer.

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          • glasseye

            #6
            the soldiers in game are running all the time. the shift key is sprinting.

            Comment

            • {TCS}SoM

              #7
              I absolutely agree. Especially when you jump. Im spec ops, run one second, jump, and then im SOT and AIR. I mean if you jump you cant even make it across the fricken street on a map like Karkand. Give me a break... The need more sprint. They should adjust each class. A guy carrying a PKM and some ammo/ an antitank carrying all those missles ,the sprint is ok. maybe slightly more for people like medic, carring only a defib and some lightweight bandages/ engineer with mines, but for spec ops with no armor and some lightweight C4 and a lightweight gun, or spec ops with a somewhat light gun, and some light claymores, the sprinting is a joke. These guys should be marathon runners, not people running slower that my overweight,broken ankled dad.

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              • glasseye

                #8
                spec ops, medic and engineer all have the same sprint?

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                • Ubermensch

                  #9
                  ya, i think the sprinting is just fine.

                  each class varies, but each class has different ammounts of armor that they're wearing, and the bigger the gun the is the heavier it is. the lighter the armor is the longer you run. plus whatever other gear the soldier are dragging along with them.


                  i personally would like to be to DROP items.

                  like the smoke grenades, knife, or pistol, or whatever the player feels like ditching.

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                  • Papigiulio

                    #10
                    Hmmz I haven't notice any difference in sprinting based on the kits. But maybe that's because im always out of breath :p

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                    • Combined

                      #11
                      Originally posted by Papigiulio
                      Hmmz I haven't notice any difference in sprinting based on the kits. But maybe that's because im always out of breath :p
                      Well yeah, if you look closely on the class selection screen: assault, support, AT, have two white bars and a body armor icon. The other classes have three white bars and no body armor icon. Tradeoff!

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                      • glasseye

                        #12
                        there is a difference. play spec ops/engineer/medic for a round or two and then switch to anti-tank/assault/support.

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                        • Grey Fox

                          #13
                          NO sprinting should be unlimited, the fact that you can't shoot while sprinting makes more then up for your speed. This way there are to many times, where you have to spend like 10 min going to where you can help your team. Cause the sprint is to short and the default running is to slow.

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                          • phen0m

                            #14
                            Originally posted by Grey Fox
                            NO sprinting should be unlimited, the fact that you can't shoot while sprinting makes more then up for your speed. This way there are to many times, where you have to spend like 10 min going to where you can help your team. Cause the sprint is to short and the default running is to slow.
                            You obviously haven't thought this through. Think about the poor hit detection boxes, especially when sprinting. Now imagine EVERY player immediately going into an unlimited sprint around a person who sees them first and opens fire only to stop when the soldier runs out of ammo. This could also go back and forth. Sprinting, IMO, needs to be upped by like 2 seconds or recover faster.

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                            • glasseye

                              #15
                              if sprinting is unlimted, what makes up for half the kits lack of armour?
                              its a trade off, speed vs protection.

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