One SIMPLE change (that's already available) would make the Game ROCK for me:

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  • dragon159753

    #46
    Originally posted by Dearmad
    A server with a respawn time of... wait for it... 2 minutes!

    There, I said it. This would result in a few things:

    No more kamikaze jets, jeeps, etc... unless there was some THOUGHT behind it and it had a reason other than to simply cause spam death.

    When your TEAM took heavy casualties, you can BET you'd pull back to preserve manpower, because if you lose too many men (ratio wise) to the enemy, they can claim flags and its game over...

    People, even the selfish ones, would value their lives more, so not EVERY SOLDIER on the filed would need to be RAMBO like it is now.

    Risking the lives you KNOW you will lsoe in taking a flag/area would require slightly more careful planning and gathering of people before you do it, rather than as it is now- people all over the map willy nilly taking flags, losing, whatever...

    WHen a jet is downed, it is DOWNED for god's sake for awhile!!!!! Same for choppers.... and tanks... you get the idea.

    I think the more careful play would result in each class of soldier filling its role that much better, from the ammo guys, to the medis, to support (holding back an onslought so people can regroup and hold out), to sniper (covering an area and letting the enemy fear him long enough for a few peeps to respawn, etc...)

    Communication would have to go UP UP UP. And the tension would be more white knuckled, I think.

    erm, about the kamakazi jets and that, trust me, i can kamakazi without dying far too easily, ppl may call me a ***** but hell, if i got no ammo and not airfield in range, find something and ram into it

    Comment

    • rombaft

      #47
      2 min respawn time ?

      1 artilery and some tank at the right place and your team is killed in like 30 sec, the other 1.5 min you just take all flags and the round has lasted 2 min, this must be just great for the gameplay.

      You spawn, gt killed, have to wait 2 min, you spawn again, right in artilery, again wait two min, and because it's your lucky day you spawn and some airplanne flys over bombs you, again wait two min. this must be so fun.

      Rent a server, and you can set the spawn time to 2 min, see how many people will go on your server.

      Comment

      • Greasy_Mullet
        Member
        • Jan 2007
        • 344

        #48
        I hate long respawns. It would totally change the way the game plays in every single reguard. Think TK's are a problem now? Imagin if somebody bumps your car and dies. He will spend the next 2 min flaming you can trying to vote kick you.

        BF games just have FAR to much going on and TOO many ways to die for this to be effective or fun in the battlefield world.

        Comment

        • rombaft

          #49
          Originally posted by rombaft
          2 min respawn time ?

          1 artilery and some tank at the right place and your team is killed in like 30 sec, the other 1.5 min you just take all flags and the round has lasted 2 min, this must be just great for the gameplay.

          You spawn, gt killed, have to wait 2 min, you spawn again, right in artilery, again wait two min, and because it's your lucky day you spawn and some airplanne flys over bombs you, again wait two min. this must be so fun.

          Rent a server, and you can set the spawn time to 2 min, see how many people will go on your server.

          I forgot to say, some people just don't get the gameplay of the battlefield series

          Comment

          • LT_Bootymac

            #50
            I don't think spawn times would be the solution. I think making ammo and health more scarce would do a lot in terms of the 'reality' effect. Maybe having a maximum number of Medics and Support per team would be interesting.

            Of course that won't happen, but it's always fun to imagine

            Comment

            • Fusebreak

              #51
              i love it,it would add more realism and teamwork as people would DEFINATELY not want to wait 2-3 minutes to respawn.

              Comment

              • Crawler

                #52
                Keep the spawn time but have only 1 spawnpoint protected with a proximity zone (were enemy instant die) so when you get killed you have to come from the base to reinforce the squad again ,now you kill the enemy at the flag and they pop up right behind you or so (after all your hard work) and kill you .
                it would be more fun :hi:

                Comment

                • gungho

                  #53
                  I dont think this is a good idea. When you get some assh*le intentionally TK'ing, its annoying but you only have a 10 seconds delay to respawn. Now imagine you get TK'ed on purpose by some idiot & you have to wait 2 minutes, the TK'er would enjoy ruining your game even more. No thanks, I'd put my copy of BF2 on eBay ASAP.

                  Comment

                  • TheVictorious

                    #54
                    That a real bad idea 2 min my internet interupted all the time i have wirless internet so i often get shot or crash because of it.
                    I think max 30 sec just like wolfenstein hehe

                    Comment

                    • rombaft

                      #55
                      and yet another problem that would come with such long spawning times.

                      Like on a 32 player server, there would actualy be only like 10 people on the map or something, the trest waiting to spawn, so those ten are just caping flags and maybe when they are lucky see an enemy once in a while.

                      If you get a tank a you manage to kill like 5 guys at a spawn point, you have already taken the enemy team 1/3 away for 2 min, what makes that the round will ens in no time

                      Comment

                      • Hot Tub Man #1

                        #56
                        I think this is a great idea on servers with lots of people. I played on a server that had about a 45 second spawn time, but only 10 people on the server, and it was a hassle waiting to get revived. I can imagine it'd be easier on a server with 50 or more people.

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