A real easy tip for winning almost every map. No cheats involved

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  • jasonlee1228

    #31
    Re: A real easy tip for winning almost every map. No cheats involved

    I love the "fatal point" because I am a medic, and I get massive revive points from it. That first MEC point at Karkand is a goldmine for anyone, not just medics. Fragrate isn't great, but you get a lot of kills to go with the deaths.

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    • Hella_Bacon

      #32
      Re: A real easy tip for winning almost every map. No cheats involved

      90% of all defend and destroy orders are ignored because people dont care about the game. I totaly agree with the defensive strategy. My advice would be to defend only when your team is massing up like morons, or when you control more than 1/2 of the map. That is about the time in the game when the enemy will go back and destroy your assets or take back bases because once they sneak past your mob they are free to go, unless of course the commander scans, sees them, and uses his godlike timing skills to bomb them with artilary.

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      • Hella_Bacon

        #33
        Re: A real easy tip for winning almost every map. No cheats involved

        Originally posted by Gulf_War_Syndrome
        Lorenzo, you are right on the "Fatal Flag" bit in the sense that yes, there always seems to be an obsession with one particular capture point, where most deaths seem to occur.
        What I think you are trying to say is that every flag has exactly the same value when it comes to forcing ticket bleed on the other team, so you are better off moving away to the other control points, saving on wasted tickets from wave after wave of deaths trying to take that "Fatal Flag".

        I think you have taken the theory a little too far however with the "no defence" thing.

        For example to me, in Daquin Oilfields, throwing meat at the centre flag seems to be a complete waste of tickets. It seems a much better strategy to defend the surrounding points and let the enemy come to you, allowing your commander to just keep dropping that artillery in the middle. If you keep running between the points, the musical flags thing starts to happen, and no-one seems to gain the upper hand.

        Defending a flag is also beneficial since, although I said "every flag has exactly the same value when it comes to forcing ticket bleed", the difference is in terms of the vehicles that spawn at that point, and how easy the point is to defend.
        To give you and idea of this, when playing as MEC or China against the USMC, I will often make it my game-length goal to capture the point where their black hawk spawns, and hold it. I figure keeping the black hawk out of the air for as much of the game as possible benefits my team more than running between flags. My personal score will suffer from not getting those Flag Capture points, but I just keep thinking about all those wasted men (and tickets) from the black hawks miniguns and flag hopping.
        You have some really great points and have noticed some things i was really hoping some other player notices as well . The middle base of the oilfeilds is always the prize of the feild it seems. But just for the sake of good natured debate I must ask you to look at it in a different way. The middle base, acts like a base camp for whoever controls it. It is centralized ammong all other bases. Its a camp from which all your attacks can be launched. On the other hand, If the enemy has it, it can be good for you because they will focus on getting all of there units into that little area, while your team who is (hopefully) playing smart spreads out and takes all the other bases on the map, and sets up defenses in each area. Now the enemy is cut off from the vehicles that spawn in there mainbase, and they are surrounded by you. The commander drops a strike on them every 60 seconds if no one on your team decides to be stupid and take the base, and the other teams points quickly deminish. Most of the bf2 players are gold seekers. They want points. Focusing on one base is almost like stat padding. They know the enemy is there so they are drawn to the gold rush. Its just like a commander tutorial i recently read. If the squads arent listening place a uav. they wil lfollow

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        • paratrooper202

          #34
          Re: A real easy tip for winning almost every map. No cheats involved

          The commander is the only one fully able to see all (or almost all) of the enemy forces and only he/she knows which flags are wide open and which are difficult to take. Therefore if the team wants to significantly increase its chances of winning all of the players need to:
          1. Join or form a squad.
          2. Have a decent commander.
          3. Listen to the commander when he orders us to attack or defend a flag.

          Paratrooper202
          Lance Corporal

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