I have more fun finding a nice spot and sniping a flag and defending it.
A real easy tip for winning almost every map. No cheats involved
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Originally posted by RoadApplesHey everyone. It's nice to read a thread where everyone is being mature and offering there opinions without flaming everybody else. There are some real great strategies listed here. Good Job.
What do you think of doing something like this; since each map is kinda symetrical with how many flags are in between each base camp, make it harder to capture flags that are farther from your own base. For example, if someone wants to slip around everyone and capture the flag farthest from their base, make it so that there must be three people there to capture the flag. This would encourage squads to stick together and work as a team. It might make it so that teams rather than playing ring around the rosey, would advance on the flags and meet in the middle of the map to have a frontline. At that point tactics and leadership would decide who would advance the frontline and who would have to fall back. Let me know what you think.
You mean taking the old bf42 induvidual lone wolf stradegy and using the diversity of a group. Yeah this does work excellently. Especially if you know the back roads to where you are headed. Things like this work excellently if you are working with people that work together normally. I have had some difficulty in maintaining a group to do this. Usually, one person starts out then suddenly has their own agenda, ergo; snagging a jet, helo, or tank. Which seems like gold on some of the maps. A small covert group with the speed and agility of a HMV can really accomplish a few things. The big note to this of course is being covert. A simple long range target engagement requests to the group would help keep it all quiet. If you can manage to hold back urge to kill that one or two lose people along the outskirts for the prize of capturing a flag.
You kill them yes but was it worth giving away your position?
or i could just be talking out of my ass. I hope these concepts aren't too complicated for some of you
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Sorry, I don't think i was very clear with my original post.
I hate the matches where one or two guys from the opfor rips around in a jeep or cobra and caps flags and then takes off to the next one, caps it and so on and so on. Then guys on your own team follow in behind and retake the flag, and it's a never ending cycle of flag swapping. IMO i don't think that is what this game is about. I prefer where you have maybe a couple squads from each team in a firefight for one flag and guys are flanking and using tanks and apcs to soften up the opfor. That requires teamwork (ie; medics and support) and tactical leadership from your commander and sqaud leaders. I think this is why Karkand is by far the most popular map. (see survey on totalbf2 homepage).
My point of my original post was that to make it harder for someone to lonewolf it to the far end of the map and steal a flag from the opfor. My suggestion was to make it necessary to have more people present to cap a flag the farther you get from your home base. For example, maybe the closest flag to your base only needs one player to cap, and the next closest needs 3 etc etc. By the time you get to the furthest flag, you need say 6 people present in order to cap it. I think this would eliminate someone jumping in a hummer and breaking thru enemy lines and capping the opfor base, and then everyone spawing on that point and then everyone is scattered all over the place, and there is no real battle front. If a squad wanted go cap a flag by going covert and sneaking around to do this, then hey your working together and that's what i think this game is about. Teamwork.Comment
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Thanks everyone for the replies. I think there was some confusion regarding my post. I wasn't making a statement on one strategy being better than another.
My observation is based on what I have seen to consistently win round after round. Or lose if you prefer.
Offense and defense have their place but the position of the losing team is the opposing team has consistently owned more flags that the losing team.
What that means is the team that wins, captures control points at less cost while the losing team defends or attacks control points at more cost than gain.
The nature of the game by design gives the win to the team with the most points at the end of the round.
Key to the above is not that defense or offense is better than another. It is knowing when to use those strategies.
Although it can be boring to constantly retake a CP, or constantly lose a CP, that is how the game is designed. You cannot make the game fit your preferred method of play. Your strategy should be tied to what is happening at the time and change according to need.Comment
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I think the key point to remember here is that holding more flags doesn't mean that you will win the game. Killing enemies takes away more points than anything else.
Rather than fatal flags (which do exist - flags with no assets or strategic positioning), we should consider "key points". These are the points that have key vehicles such as choppers, tanks and APCs that you can deny your enemy.
If you don't have enough people to adequantly defend every flag (or even the majoirty) then don't take every flag. Take the key points and keep them. The advantage in vehicles will result in the enemy losing more points from combat than they will cost you by holding more flags.
For example, look at Kubra Dam. If the USMC takes the MEC airbase and the centre dam flag then the MEC has lost ALL of its airpower and their commander assests. You also gain AND deny them, a tank and 2 APCs. In this situaiton the MEC will not last long even holding all the remaining flags.Comment
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Originally posted by IRONxMortlockI think the key point to remember here is that holding more flags doesn't mean that you will win the game. Killing enemies takes away more points than anything else.
Rather than fatal flags (which do exist - flags with no assets or strategic positioning), we should consider "key points". These are the points that have key vehicles such as choppers, tanks and APCs that you can deny your enemy.
If you don't have enough people to adequantly defend every flag (or even the majoirty) then don't take every flag. Take the key points and keep them. The advantage in vehicles will result in the enemy losing more points from combat than they will cost you by holding more flags.
For example, look at Kubra Dam. If the USMC takes the MEC airbase and the centre dam flag then the MEC has lost ALL of its airpower and their commander assests. You also gain AND deny them, a tank and 2 APCs. In this situaiton the MEC will not last long even holding all the remaining flags.
You have missed the point on Kubra Dam that the MEC can take the North Hill flag above the damn which holda Tanks and AA armour.(Very hard to take)
And not forgetting the North West ground flag that also holds armour and AA armour. Thus, enough AA to keep the US airpower to Nil or a Minimum and the tanks to regain the lost key points.
Therefore, your strategy is flaw and will never happen!Comment
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I disagree as I've seen it happen. I've also never once seen the MEC team win a round at Kubra after they lose their airfield to a USMC team that doesn't let them get it back.Originally posted by mafordukYou have missed the point on Kubra Dam that the MEC can take the North Hill flag above the damn which holda Tanks and AA armour.(Very hard to take)
And not forgetting the North West ground flag that also holds armour and AA armour. Thus, enough AA to keep the US airpower to Nil or a Minimum and the tanks to regain the lost key points.
Anyway, let's not get caught up in details on specific maps. From its title you can see that this topic is meant as a general discussion.Comment
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Let's just say then that I have seen it done LOT's & LOT's & LOT's of times, and more often than not i'm on the MEC TEAM!Originally posted by IRONxMortlockI disagree as I've seen it happen. I've also never once seen the MEC team win a round at Kubra after they lose their airfield to a USMC team that doesn't let them get it back.
Anyway, let's not get caught up in details on specific maps. From its title you can see that this topic is meant as a general discussion.
Perhaps it all depends on the night...what Calibre players you have on your side etc.Comment
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Yes, there are many variables that come into play on a map like Kubra.Originally posted by mafordukLet's just say then that I have seen it done LOT's & LOT's & LOT's of times, and more often than not i'm on the MEC TEAM!
Perhaps it all depends on the night...what Calibre players you have on your side etc.
Perhaps a better example would be Karkand (please note we run a 32 player server so I rarely play the 64 player map). The MEC base in the North East is a perfect example of a "key point". It is well worth the effort for the MEC to defend it or for the USMC to attack and then defend. If the MEC loses it they have lost their access to easy armor (i.e. armor you don't have to sneak into an enemy area to control) and their commander assests.
My overall point here is that some flags are definately worth defending.Comment
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Originally posted by x3phyrActually, on many, MANY cases, protecting a single flag can win the round for you. think about it: You're only worrying about one flag. 1 death = 1 ticket. So, they are pushing and pushing for this final flag dieing much more rapidly than those defending it. Now sometimes this isn't the case and the opposing team is actually much better, making the flag an easy capture. But if teams are even, I've noticed that the defending one will usually win.
This is a terrible tactic IMO and it really dulls the game.. IMO.. If this is all your team does, your stuck in a game of ring around the rosey. How much fun is that? This tactic also promotes blackhawk whoring. My tactic:
1. Spread out into squads and attack different flags.
2. Defend your squad's flag.
3. If another squad needs help, send a few over.
4. If the opposing army has a concentration, then fight back with your own.
I believe thats the way it was meant to be played, but that's just my opinion again.
Yep i agree i wish more people would defend there flags. Its plain silly for everyone to keep going flag to flag losing one winning one etc never getting anywhere.
And defneding the flag is really fun and by defending it you have the upper hand as its also your spawn point so theres more of you and of course you get points for defending it.
And its a great feeling seing hordes of enemy infantry coming over the hill to attack your base and you all haveing a shoot out its like how BF2 was meant to be :)Comment
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Re: A real easy tip for winning almost every map. No cheats involved
absolutly correct... as a general rule... taking and holding an enemys tank/apc/jet, is equal to having 2 additional tanks/apcs/jets, one for the one you stole... and one for the lack of what you stole. as for the lone wolf, defending a flag and then the lone wolf's go and TRY to get another... works well if you get it AND the team spawns there....... LOL but more times then not... the team I am on, doesn't spawn there...Originally posted by IRONxMortlockI think the key point to remember here is that holding more flags doesn't mean that you will win the game. Killing enemies takes away more points than anything else.
Rather than fatal flags (which do exist - flags with no assets or strategic positioning), we should consider "key points". These are the points that have key vehicles such as choppers, tanks and APCs that you can deny your enemy.
If you don't have enough people to adequantly defend every flag (or even the majoirty) then don't take every flag. Take the key points and keep them. The advantage in vehicles will result in the enemy losing more points from combat than they will cost you by holding more flags.
For example, look at Kubra Dam. If the USMC takes the MEC airbase and the centre dam flag then the MEC has lost ALL of its airpower and their commander assests. You also gain AND deny them, a tank and 2 APCs. In this situaiton the MEC will not last long even holding all the remaining flags.Comment
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Re: A real easy tip for winning almost every map. No cheats involved
A squad should be assigned to each flag, with air assets stoping movement of enemy armour and assisting captures. Teams that play as squads and with some semblance of command will win against a rabble every time.Comment
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Re: A real easy tip for winning almost every map. No cheats involved
I disagree, on Dalian plant, if you guard and hold the front flag at the crane/ship dock you will almost always win as long as you hold that one. Thats where the tank spawns, and if you control it the yankees never get any armor on shore := you win by controlling 1 flag.Comment
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Re: A real easy tip for winning almost every map. No cheats involved
Have only been playing the game a short time, but i played the other day with a group that defended their flag at one point. It was a kill free for all. For them and us. I realy enjoyed it. They killed as many as got killed. It was good for a beginner like me as i didn't have to run around so much and i attacked from different angles and directions. From a tactical perspective not sure, but there would be pro's and con's for each arguement. If u set a couple of members to defend a flag at all costs, they will draw the enemy like flies. This could allow a sniper to set up and pick off attackers. Air support could do the same. It could allow other to attack and hold other flags.
Just a tactical thought.Comment
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