I have this insane idea for a mod involving hijacking a commercial airliner.....
level starts in a commercial airliner. (either in the air or on runway)
players can apply to be the pilot at the start of a round like they apply for the commander position in bf2.
the pilot's objective is to keep terrorists out of the cockpit and to fly the plane thru a series of chekpoints.
spawn as a terrorist with a boxcutter or spawn as a passenger with the ability to punch.
passengers spawn in seated positions but can press "e" to get up out of the seat and walk around, but be warned. if a terrorist sees you out of your seat he can kill you and can get points.
terrorists can kill passengers that are seated but will result in a minus score.
sneaky passengers can play musical chairs to get close enough to terrorists to beat them into submission.
will require more than one person to take down a terrorist as one punch will only give a dazed effect.
allies win once the pilot succesfully finishes the route and lands safely or if the passengers can beat up all the terrorists.
axis win by taking control of the airliner and crashing it into a specific building or once all passengers are dead and cannot spawn.
axis can stop passengers from spawning by breaching the cockpit and killing the pilot.
bare in mind passengers can also reclaim the cockpit. the first passenger to secure the cockpit and take over controls becomes a new pilot.
if there is one passenger left and the terrorists kill him while he is in his seat the terrorists lose.
i have alot more ideas (like making the terrorists unknown to everyone until they pull out a boxcutter for example) and things i have to work out (like how the cockpit is to be breached)
but for now i would like some feedback on wether or not this is an actual good idea for a mod and if you would play it or not.
feel free to post any ideas/praise/critisism you have
if i get enough interest i will start recruiting a team to put this mod together.
level starts in a commercial airliner. (either in the air or on runway)
players can apply to be the pilot at the start of a round like they apply for the commander position in bf2.
the pilot's objective is to keep terrorists out of the cockpit and to fly the plane thru a series of chekpoints.
spawn as a terrorist with a boxcutter or spawn as a passenger with the ability to punch.
passengers spawn in seated positions but can press "e" to get up out of the seat and walk around, but be warned. if a terrorist sees you out of your seat he can kill you and can get points.
terrorists can kill passengers that are seated but will result in a minus score.
sneaky passengers can play musical chairs to get close enough to terrorists to beat them into submission.
will require more than one person to take down a terrorist as one punch will only give a dazed effect.
allies win once the pilot succesfully finishes the route and lands safely or if the passengers can beat up all the terrorists.
axis win by taking control of the airliner and crashing it into a specific building or once all passengers are dead and cannot spawn.
axis can stop passengers from spawning by breaching the cockpit and killing the pilot.
bare in mind passengers can also reclaim the cockpit. the first passenger to secure the cockpit and take over controls becomes a new pilot.
if there is one passenger left and the terrorists kill him while he is in his seat the terrorists lose.
i have alot more ideas (like making the terrorists unknown to everyone until they pull out a boxcutter for example) and things i have to work out (like how the cockpit is to be breached)
but for now i would like some feedback on wether or not this is an actual good idea for a mod and if you would play it or not.
feel free to post any ideas/praise/critisism you have
if i get enough interest i will start recruiting a team to put this mod together.

Comment