uv mapping is simply put as, placing textures on 3d objects...basically giving it color, texture and more detail....it is a lot more complex than that, but i guess thats somewhat easier to understand...
Coming soon to a BF2 near you...
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hey thx... everyone was ignoring meOriginally posted by buglenutsmanuv mapping is simply put as, placing textures on 3d objects...basically giving it color, texture and more detail....it is a lot more complex than that, but i guess thats somewhat easier to understand...
:cry:
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Keep it up, I personaly would love to see a simple airport map with a flag point in a 747 and another in the terminal :p
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i wanna make a cape canaveral map with a space shuttle launch, and players have 10 minutes to blow up the shuttle/radar/houston
and it has a voice counting down
"t-minus 10 minutes"
"t-minus 5 minutes"
"t-minus 1 minute""
"t-minus bla bla seconds"
and players can ride in it, but not control it
and it could be to scale size
so it could be HUUGE
and players could ride it to like 50 million feet up ^^
where i could make the sky turn black or something
you could have some awsome models and scenery on a space shuttle launch map
like, 6 players could ride it, but not control it, and instead of having a jet fighter helmet, they get a space helmet ;D
...i guess i could do an airport map afterwards tho with an open 747 players can run into and walk around "static of course" and mabye a flyable 737 (i'll make it a Qantas one!!!)
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Re: Coming soon to a BF2 near you...
anyway steering offtopic! - hybrid has said he will TRY to do a better job at uvmapping, we will see
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