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Anyone know what this means?
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Okay, if you haven't done anything with overgrowth at all, I suggest finding your map in your file system, and deleting the "overgrowth" folder that's in the level directory. That's what I read in another thread here.
Otherwise, click the 'compile' menu and see if there's anything to do with generating the overgrowth atlas.
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Originally posted by HicRicOkay, if you haven't done anything with overgrowth at all, I suggest finding your map in your file system, and deleting the "overgrowth" folder that's in the level directory. That's what I read in another thread here.
Otherwise, click the 'compile' menu and see if there's anything to do with generating the overgrowth atlas.
Right now I'll get to compiling and see what happens
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I've seen a thread about this, i'll try and find it...
Were you, by any chance, changing a weapon icon?
See if anything in there helps.
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Nop never editing anything there,
But I found this in the editor console
Ignored Warning[Geom] :
[Console] : Couldn't open console script "levels/operation_restore_hope/Overgrowth/Overgrowth.con"
[Console] : Couldn't open console script "levels/operation_restore_hope/editor/layer.con"
Overgrowth total vertex/index memory size: 36000
Overgrowth number of objects: 0 : 0
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This lead me to opening up the server zip file in the gulf_of_omen map directory where your own map resides, and extracting the "OvergrowthAtlas.tai" file to my desktop. I then opened this file with wordpad and removed the big block of text under all the commented out header area. Basicly the file hold coords for plants sprites like grass and bushes. You will see this:
Code:# mods/bf2/levels\gulf_of_oman\overgrowth\OvergrowthAtlas.tai # # # <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height> # # Texture <filename> can be found in texture atlas <atlas filename>, i.e., # <group><idx>.dds with texture coordinates boundary given by: # A = ( <woffset>, <hoffset> ) # B = ( <woffset> + <width>, <hoffset> + <height> ) # # where coordinates (0,0) and (1,1) of the original texture map correspond # to coordinates A and B, respectively, in the texture atlas. objects/vegitation/middle-east/textures/leaf_me_nc_drybush01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_palmtree01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.125, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_palmtree02_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_palmtree03_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_tropicalplant03_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_mehighleafbush01de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.625, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_memang02de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.75, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_meolivebig01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_meolivebig04_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_mepinebush01de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.125, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/me_mangmedfin01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/me_shortpalm01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_mepinebush02de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0.5, 0.0625, 0.5 objects/vegitation/middle-east/textures/tile_mebark01de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.5625, 0.5, 0.125, 0.25
Code:# mods/bf2/levels\operation_hailmary\overgrowth\OvergrowthAtlas.tai # # # <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height> # # Texture <filename> can be found in texture atlas <atlas filename>, i.e., # <group><idx>.dds with texture coordinates boundary given by: # A = ( <woffset>, <hoffset> ) # B = ( <woffset> + <width>, <hoffset> + <height> ) # # where coordinates (0,0) and (1,1) of the original texture map correspond # to coordinates A and B, respectively, in the texture atlas.
Copy the eddited file into your maps overgrowth folder
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