Anyone know what this means?
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RammyTags: None -
GSX0r -
HicRic -
Rammy
I don't remember doing anything like that, could yout tell me how?Originally posted by HicRicHave you generated the overgrowth atlas? It looks like it's missing.
Thanks in advanceComment
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HicRic
Okay, if you haven't done anything with overgrowth at all, I suggest finding your map in your file system, and deleting the "overgrowth" folder that's in the level directory. That's what I read in another thread here.
Otherwise, click the 'compile' menu and see if there's anything to do with generating the overgrowth atlas.Comment
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Rammy
Tried deleting the overgrowth thing, didn't work.Originally posted by HicRicOkay, if you haven't done anything with overgrowth at all, I suggest finding your map in your file system, and deleting the "overgrowth" folder that's in the level directory. That's what I read in another thread here.
Otherwise, click the 'compile' menu and see if there's anything to do with generating the overgrowth atlas.
Right now I'll get to compiling and see what happensComment
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Kaltagesta
I've seen a thread about this, i'll try and find it...
Were you, by any chance, changing a weapon icon?
See if anything in there helps.Comment
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Rammy
Nop never editing anything there,
But I found this in the editor console
Ignored Warning[Geom] :
[Console] : Couldn't open console script "levels/operation_restore_hope/Overgrowth/Overgrowth.con"
[Console] : Couldn't open console script "levels/operation_restore_hope/editor/layer.con"
Overgrowth total vertex/index memory size: 36000
Overgrowth number of objects: 0 : 0Comment
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KatPhish
This lead me to opening up the server zip file in the gulf_of_omen map directory where your own map resides, and extracting the "OvergrowthAtlas.tai" file to my desktop. I then opened this file with wordpad and removed the big block of text under all the commented out header area. Basicly the file hold coords for plants sprites like grass and bushes. You will see this:
make it look like this:Code:# mods/bf2/levels\gulf_of_oman\overgrowth\OvergrowthAtlas.tai # # # <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height> # # Texture <filename> can be found in texture atlas <atlas filename>, i.e., # <group><idx>.dds with texture coordinates boundary given by: # A = ( <woffset>, <hoffset> ) # B = ( <woffset> + <width>, <hoffset> + <height> ) # # where coordinates (0,0) and (1,1) of the original texture map correspond # to coordinates A and B, respectively, in the texture atlas. objects/vegitation/middle-east/textures/leaf_me_nc_drybush01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_palmtree01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.125, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_palmtree02_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_palmtree03_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_me_tropicalplant03_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_mehighleafbush01de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.625, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_memang02de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.75, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_meolivebig01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.875, 0, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_meolivebig04_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_mepinebush01de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.125, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/me_mangmedfin01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.25, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/me_shortpalm01_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.375, 0.5, 0.125, 0.5 objects/vegitation/middle-east/textures/leaf_mepinebush02de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.5, 0.5, 0.0625, 0.5 objects/vegitation/middle-east/textures/tile_mebark01de_lod.dds levels\gulf_of_oman\overgrowth\OvergrowthAtlas0.dds, 0, 0.5625, 0.5, 0.125, 0.25
and change the name of the map if you want, it doesn't really matter because its all commented out and the computer won't read it while executing the game files.Code:# mods/bf2/levels\operation_hailmary\overgrowth\OvergrowthAtlas.tai # # # <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height> # # Texture <filename> can be found in texture atlas <atlas filename>, i.e., # <group><idx>.dds with texture coordinates boundary given by: # A = ( <woffset>, <hoffset> ) # B = ( <woffset> + <width>, <hoffset> + <height> ) # # where coordinates (0,0) and (1,1) of the original texture map correspond # to coordinates A and B, respectively, in the texture atlas.
Copy the eddited file into your maps overgrowth folderComment
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