Nope, tried it all and still can't get it to look normal in game. Blah! Anyone happen to have an example pic of them NOT having this problem in a custom map?
As far as getting it to look good in the editor, just mess with the "ground properties>general" LodSwitchDistance on the resource bar (mine's overkill, set to 900).
As far as getting it to look good in the editor, just mess with the "ground properties>general" LodSwitchDistance on the resource bar (mine's overkill, set to 900).
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