Kind of dumb you can't go back... and the fact that 300% speed doesn't actually make it play faster. Sick of going through demos for 45+ minutes trying to setup a perfect shot each time.
Announcement
Collapse
No announcement yet.
Anyway to rewind in BF2 demo playbacks?
Collapse
X
-
Originally posted by panic951nope, in a interview with a DICE guy he said it was a hard thing to program. I was like ooooookie.
it's not that bad really, if you try not to use 45 min long footage.. o_O
Comment
-
Actually the reason why rewinding isnt available interms of Recording camera files is because as soon as you make the movie it records it. There isnt a wait period. So it would have to go back and erase what you did. And who knows why there isnt a rewind on the normal playback.
Comment
-
Originally posted by Dr.Scurvehvery gay indeed.
Comment
-
it's the same with unreal you can't rewind, half-life/source based games have rewind/fastforward, loads of controls
but you can work around not having a record feature, to set up your shot ff at 300% to near where you want to start camming, pause the demo and set up your cameras/movements at a lower playback rate (5%/25%) so you have more control over it,
then when you go to render again play up to near the point at 300% then put it at 100% and let your recorded camera do the work, choppy parts can be edited out in an editor
Comment
Comment