Graphical difference between a claymore and an AT mine?

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  • Halious

    #16
    Five of each. Five mines, five C4, five claymores (even though they are only armed with two, they can have five out).

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    • imported_TheDragon
      Member
      • Oct 2006
      • 1476

      #17
      drove by our own flag in a buggy
      got killed by claymore
      arrrrrrrrrrrrrrrghh !!!!!!!!
      who puts claymore by flags????????/
      :evil:

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      • lcplsickoll

        #18
        I have no trouble telling the difference. They don't look anything alike when you're even remotely close, hell they aren't even the same color. What are your video settings.

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        • Jeebus007

          #19
          Originally posted by Halious
          All three "traps" (Claymore, Mine and C4) have the same Jolly Roger icon, and the icon fades in at 35m, and fully appears at 30m, more than enough for infantry, but a little too slow for most fast-moving vehicles.

          Because all three are the same, it is difficult to advance unless one gets close enough to see just what the thing is. So for the purpose of whatever, I MSPainted an idea. Both new icons are the same exact size as the skull icon, so it'd fit perfectly.

          that's an awesome idea. you should submit it to EA and hope they act on it :)

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          • imported_xRandoMx

            #20
            I have no trouble telling them apart.

            On the other hand, I have a simple rule of thumb: If I see a red skull and crossbones, I don't take that route and I definately don't run over it.

            Another good rule: If there is a sniper on a roof, there are LOTS of reasons to not join him. The best one obviously being the claymore that should be at the top of the ladder covering his flank. BUT, since most people who play this game are flaming idiots, you can't actually use claymores to cover your flanks.

            Sniper and engineer, two classes you can't even remotely use to max effect because of the tk system.

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