Graphical difference between a claymore and an AT mine?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DrJambo
    Member
    • Oct 2006
    • 349

    #1

    Graphical difference between a claymore and an AT mine?

    What is the difference between their symbols in BF2? Do they both have skulls and crossbones for instance?

    Am I correct in that one can drive over claymores and walk over AT mines?

    Cheers
  • PBAsydney

    #2
    No difference, same symbol, mines wont hurt infantry and claymores wont hurt tanks.

    Comment

    • DrJambo
      Member
      • Oct 2006
      • 349

      #3
      So how do you differentiate between teammate's claymores and AT mines when you're a soldier say? Does the red mine symbol on the right hand side of he screen only appear if the mine is directly relevant to you, i.e. a claymore for infantry?

      Ta

      Comment

      • PBAsydney

        #4
        Nope, you have to see whether its a mine or claymore.

        Comment

        • The_Misfit

          #5
          u get the skull/crossbones on any friendly explosive - claymore, at mine, c4.

          if its an enemies, I believe u get the symbol on the RH side, but to tell what it is will require visual inspection. And I think claymores, while intended for infantry, will also harm some vehilces (jeeps?)...

          Comment

          • DrJambo
            Member
            • Oct 2006
            • 349

            #6
            And by visual inspection you mean walking up close to have a peak and possibly detonating it ?

            Comment

            • Foolio

              #7
              Originally posted by The_Misfit
              if its an enemies, I believe u get the symbol on the RH side, but to tell what it is will require visual inspection. And I think claymores, while intended for infantry, will also harm some vehilces (jeeps?)...
              You don't see any warning for enemy C4/Claymores/AT Mines...sort of defeats the object really.

              I believe the claymores will do a little damage to all vehicles. Same a AT mines will kill people if you are caught in the explosion...you just wont set it off.

              Comment

              • tripleplay369

                #8
                Hit alt to toggle the 3D map. It makes it easier to distinguish what is under the skull.

                Comment

                • Dregnan

                  #9
                  Originally posted by tripleplay369
                  Hit alt to toggle the 3D map. It makes it easier to distinguish what is under the skull.
                  3D map? I try hitting that button and nothing happens. Is it just me?

                  Comment

                  • Halious

                    #10
                    All three "traps" (Claymore, Mine and C4) have the same Jolly Roger icon, and the icon fades in at 35m, and fully appears at 30m, more than enough for infantry, but a little too slow for most fast-moving vehicles.

                    Because all three are the same, it is difficult to advance unless one gets close enough to see just what the thing is. So for the purpose of whatever, I MSPainted an idea. Both new icons are the same exact size as the skull icon, so it'd fit perfectly.

                    Comment

                    • notbob

                      #11
                      There should be different symbols for the Claymores.
                      I've accidently walked into a few thinking they were c4.

                      Comment

                      • DrJambo
                        Member
                        • Oct 2006
                        • 349

                        #12
                        Ok, the next obvious question is how near can infantry get to a claymore and vehicles to a AT time before the mine detonates?

                        Let's hope it's not before they become discernable...

                        Comment

                        • Halious

                          #13
                          There is a large board topic about the range and threat of claymores which I've explained in full detail a while ago.

                          A mine is only triggered when a vehicle is directly on top of it.

                          Basically, a claymore has a fifty degree cone radius and an eight meter range facing forward. a Lot of distance, two on each side of the street is enough to block off the city entrance at Karkand.

                          Like this: http://www.fas.org/man/dod-101/sys/l...8-claymore.htm ; only scaled down to eight meter trigger and blast radius (blast radius is also only in the cone).

                          Comment

                          • imported_Soda
                            Member
                            • Apr 2006
                            • 398

                            #14
                            Originally posted by DrJambo
                            Ok, the next obvious question is how near can infantry get to a claymore and vehicles to a AT time before the mine detonates?

                            Let's hope it's not before they become discernable...
                            From my experience about 5 meters.

                            Comment

                            • Cotizi

                              #15
                              i have a question. how many claymores can u lay without them starting to disapear like c4 does after u lay 5?

                              Comment

                              Working...