Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Graphical difference between a claymore and an AT mine?
So how do you differentiate between teammate's claymores and AT mines when you're a soldier say? Does the red mine symbol on the right hand side of he screen only appear if the mine is directly relevant to you, i.e. a claymore for infantry?
u get the skull/crossbones on any friendly explosive - claymore, at mine, c4.
if its an enemies, I believe u get the symbol on the RH side, but to tell what it is will require visual inspection. And I think claymores, while intended for infantry, will also harm some vehilces (jeeps?)...
if its an enemies, I believe u get the symbol on the RH side, but to tell what it is will require visual inspection. And I think claymores, while intended for infantry, will also harm some vehilces (jeeps?)...
You don't see any warning for enemy C4/Claymores/AT Mines...sort of defeats the object really.
I believe the claymores will do a little damage to all vehicles. Same a AT mines will kill people if you are caught in the explosion...you just wont set it off.
All three "traps" (Claymore, Mine and C4) have the same Jolly Roger icon, and the icon fades in at 35m, and fully appears at 30m, more than enough for infantry, but a little too slow for most fast-moving vehicles.
Because all three are the same, it is difficult to advance unless one gets close enough to see just what the thing is. So for the purpose of whatever, I MSPainted an idea. Both new icons are the same exact size as the skull icon, so it'd fit perfectly.
There is a large board topic about the range and threat of claymores which I've explained in full detail a while ago.
A mine is only triggered when a vehicle is directly on top of it.
Basically, a claymore has a fifty degree cone radius and an eight meter range facing forward. a Lot of distance, two on each side of the street is enough to block off the city entrance at Karkand.
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