No, I'm actually saying punish a player for a failed mutiny vote. This would force players to make sure they have support before they turn against their superior officer.
If they don't have the support, and the vote fails, they should suffer individual teampoints. You know, the same suffered when you cause team vehicle damage, teamkill, etc.
Why should your insubordination go unpunished? Cause a vote mutiny if you must, but be prepared to be punished if it fails.
By default, only the highest ranking player (the one with the most battle experience, by the way) can become commander out of all the players applying to be one. If they are not selected due to inferior rank, why do they feel they know better than someone of higher rank?
If they don't have the support, and the vote fails, they should suffer individual teampoints. You know, the same suffered when you cause team vehicle damage, teamkill, etc.
Why should your insubordination go unpunished? Cause a vote mutiny if you must, but be prepared to be punished if it fails.
By default, only the highest ranking player (the one with the most battle experience, by the way) can become commander out of all the players applying to be one. If they are not selected due to inferior rank, why do they feel they know better than someone of higher rank?
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