Teammates running over mines!! FIX IT EA!!!

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  • Selecter

    #1

    Teammates running over mines!! FIX IT EA!!!

    I am so sick of teammates running over mines when I play eng. Almost all my TK's except for 2 times have been caused by mine Tk's where some freak jumps in a kart and goes racing off for his next cap, except he didnt see the mines I just put down *AND WARNED THE TEAM ABOUT IN CHAT* 15 seconds ago!

    Seriously, mines are the best way to prevent APCS and tanks from getting into your base - but how the hell can you ever use em when your teammates keep blowing themselves up and punishing you?

    Dice has added skulls and mine markers but they do no good. The ENG class is the best defensive player in the game - or WOULD BE if he got some cooperation.

    I think Dice should just admit defeat and turn off mine damage to friendly vehicles in game becuase right now the ENG class is seriously crippled and it has been that way since 1942. If you cant actually USE the tools of the class it makes it worthless.

    Anyone else here agree DICE/EA should turn off mine damage for friendlys? I think so. It's not real but it's not fair to those of us who like to play as ENG's to always be held responsible for IDIOT teammates whose object of the game is to run around in go karts from flag to flag as fast as possible without regard to whats around them
  • imported_Charlie

    #2
    I think the actual Team members that run over the mines should be punished for their ignorance. But then, you'll get idiots dumping mines infront of vehicles just for fun. It's a tough one...

    Comment

    • scott123

      #3
      Dice/EA need to totally re-think their whole TK.

      When there is a delay before the "red" shows in the name, and in some cases doesn't show at all. When a teamate's buggy darts in front of your tank, and you get a TK. When your vehical blows right next to your buddy's vehical, and you get a TK. Well do I really need to go on?

      I hope they take a step back, and patch some of these annoying problems.

      Comment

      • <EsP>Fury

        #4
        I agree the ENG class should not be punished because some numb nut gets him or herself blowen up.
        I do disagree on turning off vehicle damage.
        If it were up to me I would turn the punishment off for this type of TK but leave vehicle damage on.

        Just my 2 cents

        Comment

        • ikilled007

          #5
          Yeah, there are two issues for mine TKs (claymore and AT):

          1. A dumbass sets off your mines and you lose points.
          2. The base (AT) or position (claymore) is left exposed.

          Both suck.

          Here's my solution:

          1. Teamkills should never result in the loss of more than 2 points. You get 2 points for killing an enemy, why should you lose more than 2 for killing a friendly? Stupid.

          2. Teamkills should never result in the loss of points if the person who was teamkilled is lance corporal or below in rank. Experienced players should be aware of what mines are, what the symbol looks like and what it means, and how to avoid mines.

          Comment

          • glasseye

            #6
            Originally posted by Selecter
            I think Dice should just admit defeat and turn off mine damage to friendly vehicles in game becuase right now the ENG class is seriously crippled and it has been that way since 1942.
            no. maps would turn into giant minefields.

            Originally posted by <EsP>Fury
            I agree the ENG class should not be punished because some numb nut gets him or herself blowen up.
            no. every lamer would be engineer and mine every vehicle on the map, and there wouldnt be a damn thing you could do about it.

            Comment

            • Invictus9015

              #7
              i hate punishers

              you know, i get soooo pissed off at people punishing me for completely accidental tks. For example i was taking off in an aeroplane and i was halfway along the runway and some idiot lands his helicopter infront of me. Well obviously i ran into him and guess who got the tk? ME!!!!!!! FOR CRAP'S SAKE!

              Yes EA needs to rethink it completely. But then people could tk for fun if they took away punishing. It is a tough one charlie.

              Comment

              • Cadde

                #8
                I agree... That and the claymores...

                It should have some sort of sensor. So if i place a mine on top of a friendly tank then i will get punished and if i place a mine directly in front of someone on my team or in close proximity i should get punished but once it's clear it's their fault and they should get a suicide death.

                Also i would like a small text above the mine/c4/claymore that says exactly what it is... So if it's c4 then i can run over it because i belive the specops is'nt going to blow it with me over it...

                And for C4 i suggest a evaluation that if a guy blows up a enemy tank and kills one of his own infantry guys in the process he will get half the punishment and cannot be punished for TK and if he blows up a enemy tank and takes out another tank in the process he will get punished because that equals to a no win situation...

                //Cadde

                Comment

                • Invictus9015

                  #9
                  yes

                  you are forgetting the fact that some people like to cause TKs on them so they can punish people and make their own score higher in comparison.
                  In summary they are idiots. They should be stabbed or in a more legal sense banned.

                  Comment

                  • Invictus9015

                    #10
                    touche

                    Originally posted by glasseye
                    no. maps would turn into giant minefields.


                    no. every lamer would be engineer and mine every vehicle on the map, and there wouldnt be a damn thing you could do about it.
                    I think we can all say we stand thouroughly corrected by glasseye's statement. F***ing Lamers...

                    Comment

                    • testingtesting12

                      #11
                      Originally posted by Selecter
                      I am so sick of teammates running over mines when I play eng. Almost all my TK's except for 2 times have been caused by mine Tk's where some freak jumps in a kart and goes racing off for his next cap, except he didnt see the mines I just put down *AND WARNED THE TEAM ABOUT IN CHAT* 15 seconds ago!
                      If people are constantly running over your mines, you are the one at fault, not them. You don't understand how to use mines properly. Mines are to be used to slow down/ stop the enemy and NOT your teamates. Only use them when they will hamper the enemy's movements and not your team's. Mines ARE NOT to be used where it will prevent movement from either side as there's no advantage gained...

                      Comment

                      • Roderick

                        #12
                        Mine damage and team death does not need to be turned off but coded differently so that when an idiot team member drives over it, they die but the engineer does not receive any grief points for it. That way the one who is punished is the one who went over the mine. He can now wait his 10-15 seconds to respawn while someone else gets credit for the flag capture he so hastily tried for.

                        Comment

                        • Ghiest

                          #13
                          do one or all of the following

                          1. Make the Skull and crossbone VIEWING distance alot ... i mean ALOT longer (possibly drawing distance but get bigger as your approach them). IF they can do it for flags they can certainly do it for mines.

                          2. Icon on the minimap, just needs to be a red cross or + sign to show something is there be it C4/claymore/AT mine

                          3. Put different Sybomls for different warnings, Green for C4, yellow for claymores and RED for ATmines.

                          4. Make AT mines not detonated by your own team within a certain distance of your base (helping Engineers be a good defence against transport and armour)., say double the distance of the flag cap area.

                          5. Instead of skull and cross bone sign, put a warning text at the bottom of the screen inbetween health and ammo/reload status.

                          Comment

                          • DimmuBorgir

                            #14
                            i hate when teammates run infront of your claymore and punish you for it. these people are clearly blind/stupid. teammates who run over mines and punish you for it should be banned from the server due to stupidity. WHAT THE **** DO YOU THINK THE SKULL HEAD MEANS?

                            Comment

                            • Lith1um

                              #15
                              Originally posted by testingtesting123
                              If people are constantly running over your mines, you are the one at fault, not them. You don't understand how to use mines properly. Mines are to be used to slow down/ stop the enemy and NOT your teamates. Only use them when they will hamper the enemy's movements and not your team's. Mines ARE NOT to be used where it will prevent movement from either side as there's no advantage gained...
                              That is a blanket statement.

                              Blanket statements are usualy wrong, as this one is. You over generalized the problem. You have no idea how he uses mines.

                              Comment

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