Man, it seems like I have to always show up with the most simplistic solutions to everything. Otherwise, problems just don't get solved (Cocky Someone?)
...anyways. A(Some) simple solution(s) to the Arty. problem is as follows;
1. Force the Reload of Arty to have to be a player controlled ability, and limit this ability to Engineers. Points could be distributed as 1/4th a point for loading the Arty, and a damage-kill assist everytime the commander manages to get a kill with it. No teamwork, no Arty.
2. Instead of forcing the reload of the weapons, one could fall back on the BF:V'esc system. Allow the Arty. Guns to be a pilotable vehicles, the commander can designate a trajectory to the gunner, in which he would have to then direct the weapon manually.
To go along with this concept, do NOT allow the Commander to designate actual Strikes. Instead, give this feature to the squad leaders. If a SL sees that a targets needs shelling, he should be able to request such a strike. The commander should only have a a clarification role.
...I could type a paragraph and go into extreme detail, but, most inviduals on Forums don't like to read. SO! I'll sum up my ideas.
1. Force Arty. to become a team based asset. Distribute the power of this destructive force through-out the team The use of Arty should flow down the CoC that's very apparent in the game. TM's point out Enemy activity to their SL, SL's radio in for a Strike, the Commander verifies or vetos the call, the Engineers load and fire the weapons. (This would also stop the very retarded action of wasting Arty on a SINGLE sniper; when an small FT would do just fine)
2. All reloading or Arty to be in the hands of Engineers and Engineers alone. It can still be a commander controlled objective, but, some level of teamwork would be required to keep it functional.
..heck, that's about it. Simple, obvious, and very reasonable. Almost makes me wonder why EA didn't think of this?
...anyways. A(Some) simple solution(s) to the Arty. problem is as follows;
1. Force the Reload of Arty to have to be a player controlled ability, and limit this ability to Engineers. Points could be distributed as 1/4th a point for loading the Arty, and a damage-kill assist everytime the commander manages to get a kill with it. No teamwork, no Arty.
2. Instead of forcing the reload of the weapons, one could fall back on the BF:V'esc system. Allow the Arty. Guns to be a pilotable vehicles, the commander can designate a trajectory to the gunner, in which he would have to then direct the weapon manually.
To go along with this concept, do NOT allow the Commander to designate actual Strikes. Instead, give this feature to the squad leaders. If a SL sees that a targets needs shelling, he should be able to request such a strike. The commander should only have a a clarification role.
...I could type a paragraph and go into extreme detail, but, most inviduals on Forums don't like to read. SO! I'll sum up my ideas.
1. Force Arty. to become a team based asset. Distribute the power of this destructive force through-out the team The use of Arty should flow down the CoC that's very apparent in the game. TM's point out Enemy activity to their SL, SL's radio in for a Strike, the Commander verifies or vetos the call, the Engineers load and fire the weapons. (This would also stop the very retarded action of wasting Arty on a SINGLE sniper; when an small FT would do just fine)
2. All reloading or Arty to be in the hands of Engineers and Engineers alone. It can still be a commander controlled objective, but, some level of teamwork would be required to keep it functional.
..heck, that's about it. Simple, obvious, and very reasonable. Almost makes me wonder why EA didn't think of this?
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