Greetings
Does anyone think its annoying that it takes 2/3 or more shots to kill someone with any sniper rifle?
The unlocked m95 is really a barrett lite or variation which has a .50cal bullit which hitting anyone on torso would blow them in half.
This weapon should kill instantly with a torso hit, and devastate with a hit to the arm/leg etc.
Also the sniper should not be easily spotted showing up on commander scans is unfair.
When enemy simply points a gun at u even if he cant see you get a red tag above your head saying here I am kill me.
There should be no red tag above a snipers head, only friendly snipers should show the normal blue tag.
The sniper should be able to carry more claymores too and be able to pick up the claymores he has dropped again when moving, Same thing goes for the spec ops c4.
Oh and engineers should be able to disarm and use enemy mines.
So if you agree with me on some of these subjects please add comment and hopefully the powers that be will take note and change a few things.
Thanks
Does anyone think its annoying that it takes 2/3 or more shots to kill someone with any sniper rifle?
The unlocked m95 is really a barrett lite or variation which has a .50cal bullit which hitting anyone on torso would blow them in half.
This weapon should kill instantly with a torso hit, and devastate with a hit to the arm/leg etc.
Also the sniper should not be easily spotted showing up on commander scans is unfair.
When enemy simply points a gun at u even if he cant see you get a red tag above your head saying here I am kill me.
There should be no red tag above a snipers head, only friendly snipers should show the normal blue tag.
The sniper should be able to carry more claymores too and be able to pick up the claymores he has dropped again when moving, Same thing goes for the spec ops c4.
Oh and engineers should be able to disarm and use enemy mines.
So if you agree with me on some of these subjects please add comment and hopefully the powers that be will take note and change a few things.
Thanks
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