Modeling...

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  • tf0t

    #1

    Modeling...

    Well, for my future career, I would like to be a game designer. I wanna learn how to model objects such as buildings, cars, lightpoles, really anything that could be used in creating maps and such. Anyway, I was wondering what the best program for this would be, and what the best tutorial site would be. Any help would be much appreciated.

    Oh, also. I wanted to learn how to skin the models I make. Again, and help would be much appreciated... :)
  • Bobton

    #2
    Modelling = 3dsmax
    Unwrapping (You give a 3d object a 2d texture map so it can be skinned) = 3dsmax
    Skinning = photoshop

    Took me ~1 year of learning the Photoshop Tools before I could skin something close to good. Modelling I can't comment on, unwrapping isn't hard but takes a long time and very tedious. Then again my planned field is forensics so it'll be faster for you if you're dedicated to being a game developer.

    No tutorials sorry, don't have any bookmarked. I would just get familiar with the programs before trying anything. If you need any help just search for it on google, lots of information out there.

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    • tf0t

      #3
      Alright, thanks a lot for the reply. I guess I'll start getting familiar with Modeling, Unwrapping, and Skinning before the mod tools come out. That should be a while ...

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      • jilted

        #4
        I would suggest that if you are looking to learn modelling for a job that you look at Maya AND Max. Max is highly regarded for game modelling, but you will find most newer studios are using Maya.

        I found this post to be extremely helpful about getting a job in the industry:
        http://www.halflife2.net/forums/showthread.php?t=19183

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