Why BFHQ's rule setup sucks...

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  • =[BFT]= Sr7

    #16
    Originally posted by =HzC=Heinz
    it IS a difficult issue. however, it's the necessary evil at this point to prevent the cheesey stat farmers.
    Well its obviously not preventing them lol.

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    • =[BFT]= Sr7

      #17
      Originally posted by sra_slimshady
      DUH, it already does that. when you join and it says, waitng for xx people to start, you can still freefly run around and play with the other peeps waiting, it just doesnt track anything, ie kills death etc.
      THINK BEFORE YOU POST!!!
      But people know they're not getting kills in the scoreboard or points or anything to give them incentive to actually do the running around, moron. The point is people KNOW they can't cap flags or anything so they LEAVE INSTEAD OF WAITING OR PLAYING DEATHMATCH. If they were able to play and CAP FLAGS they'd have something to keep them happy until it started tracking stats. ASSUME THE OBVIOUS HAS BEEN CONSIDERED BEFORE YOU POST!!!!! I really hope you are 12 and that maturity will slap the dumbass out of you.

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      • kamenjar

        #18
        Why don't you try be different? Thy host Oman or any ONE particular map 24/7 with 5 rounds per game. The new arrivals will proly want to play oman a lot because they know the map already. If your server has 1 round per game, I will never join it btw. I'd rather play than sit 1 minutes staring at the screen while vehicles are being whored already.

        Be different and maybe others will add you to their favorites and maybe join when you need that last man just to play your map non-stop! I personally find it very stupid to have all maps cycle on the server. Nobody likes all maps. I, for example leave when Shongua Stalemate (the so-called cat'n'mouse) map starts.

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        • =[BFT]= Sr7

          #19
          Originally posted by kamenjar
          Why don't you try be different? Thy host Oman or any ONE particular map 24/7 with 5 rounds per game. The new arrivals will proly want to play oman a lot because they know the map already. If your server has 1 round per game, I will never join it btw. I'd rather play than sit 1 minutes staring at the screen while vehicles are being whored already.

          Be different and maybe others will add you to their favorites and maybe join when you need that last man just to play your map non-stop! I personally find it very stupid to have all maps cycle on the server. Nobody likes all maps. I, for example leave when Shongua Stalemate (the so-called cat'n'mouse) map starts.
          Wow, all these assumptions. We are different, and we have plenty of regulars. Even though our title doesn't say so, we run about 5 city/urban maps. What you're saying doesn't make EA's rule good, it is just a way to counter-act the effects of the very rule I'm complaining about.

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          • kamenjar

            #20
            Oh that's cool. Well I search for 'City' in server name string to get on urban maps servers when I feel like some infantry action. Maybe I should also seach ofr "urban".

            Which brings up an idea.. It would be cool if servers could, say, disable choppers and tanks. APCs are i'd say ok since thye are pretty weak to AT fire.

            The 10 man rule is maybe still ok. As you ar saying, it would be cool if EA would allow at least for some action during the wait period. I found that on un-captured CPs the vehicles would not even spawn so you could at least practice some flying...

            Maybe also you get too much competition from your hoster. People will usually look for low pings, so if you have too many servers and too few players in geographical vicinity, you might have a problem there.

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