DON'TS:
DON'T fly an attack chopper or jet. Single or two seated aircraft ARE NOT for squad leaders! When you jump into a single or two-seated aircraft, you take away a much needed spawn point from your squad and deliver a serious handicap to your team. The transport class aircraft (BH etc.) are the only aircraft you should ever consider climbing aboard if you are a squad leader. If you are a squad leader and really, really feel the need to board an attack chopper or jet there are a number of viable options: 1) leave your squad and go lonewolf. 2) Leave your squad and re-join it. Or, if you really feel the need to fly AND you just can't live without the direct communication to the commander that an SL enjoys, then leave your squad, crate another and LOCK it.
DON'T ever jump in a ground vehicle and instantly drive away. There is always a chance that a squad member has spawned with you and is behind you. If he spawned with you, it is likely that he wants to travel with you. Traveling in a group, even if it's a group of two, is ALWAYS better than traveling alone in BF2 (the one possible exception is a sniper, but as SL you shouldn't be playing as a sniper anyway) When you enter a vehicle as SL, always take a second to make sure there are no squad members near you wanting a ride. If you hear a pickup request, take a second to glance at the map and see where it's coming from. If it's from a squad member who's nearby, wait for your squad member to enter the vehicle.
DON'T play sniper as a squad leader. If you want to play sniper, leave your squad and rejoin it, or play lone wolf. As a sniper you are going to want to camp a certain area for extended periods. Doing this effectively removes a useful spawn point from your squad. It's a serious handicap to your squad when they spawn on you and find themselves a half-mile in the air on top of some smoke stack, 500 meters away from the objective. Also, your claymores, placed to protect you, can wreak havoc on squad members who spawn on you.
DOS:
DO Take the time to always place orders! It's helpful for your entire squad to know in what direction you are moving. If you do this, you can hang back and let someone else take point, since they know where they should be going. If someone else in the squad takes point, they will likely get tagged before you and then can spawn back on you when they die. This way, your whole squad can keep moving forward without the need to spawn back at a distant spawn point and travel to the objective again. Also, If you do not constantly keep updated orders on the map, squad members who become separated from the group will not be able to effectively make their way back to the squad and help in the objective.
DO let someone else in the squad take point. Your primary concern as a squad leader should be keeping yourself alive. The point position should preferably be taken by a unit with body armor. Assault and support classes are the best choices. Medics should never take point either, if it can be helped, and should hang back with the squad leader. In fact, medic is the best option to play as squad leader.
DO use VOIP if you have it. Communicate your intentions to both your squad and commander as often as you can.
DO feel free to kick players from your squad who you feel are acting in such a way as to be detrimental to the success of the squad.
DO make full use of the naming feature when you create a squad. Naming your squad: "Teamwork", "Teamwork VOIP" or something similar can be effective in gathering like-minded players within your squad.
DO remember to make full use of requests to the commander for arty strikes, supply drops and UAV overflights! And, DO listen for squad members asking for arty or supplies and relay those requests to the commander!
DO remember to spot any enemies you sight. This is invaluable in order to get your squad to concentrate and work together on the same targets, instead of scattering. It is especially useful to sight enemy vehicles if there are AT members in your squad.
DON'T fly an attack chopper or jet. Single or two seated aircraft ARE NOT for squad leaders! When you jump into a single or two-seated aircraft, you take away a much needed spawn point from your squad and deliver a serious handicap to your team. The transport class aircraft (BH etc.) are the only aircraft you should ever consider climbing aboard if you are a squad leader. If you are a squad leader and really, really feel the need to board an attack chopper or jet there are a number of viable options: 1) leave your squad and go lonewolf. 2) Leave your squad and re-join it. Or, if you really feel the need to fly AND you just can't live without the direct communication to the commander that an SL enjoys, then leave your squad, crate another and LOCK it.
DON'T ever jump in a ground vehicle and instantly drive away. There is always a chance that a squad member has spawned with you and is behind you. If he spawned with you, it is likely that he wants to travel with you. Traveling in a group, even if it's a group of two, is ALWAYS better than traveling alone in BF2 (the one possible exception is a sniper, but as SL you shouldn't be playing as a sniper anyway) When you enter a vehicle as SL, always take a second to make sure there are no squad members near you wanting a ride. If you hear a pickup request, take a second to glance at the map and see where it's coming from. If it's from a squad member who's nearby, wait for your squad member to enter the vehicle.
DON'T play sniper as a squad leader. If you want to play sniper, leave your squad and rejoin it, or play lone wolf. As a sniper you are going to want to camp a certain area for extended periods. Doing this effectively removes a useful spawn point from your squad. It's a serious handicap to your squad when they spawn on you and find themselves a half-mile in the air on top of some smoke stack, 500 meters away from the objective. Also, your claymores, placed to protect you, can wreak havoc on squad members who spawn on you.
DOS:
DO Take the time to always place orders! It's helpful for your entire squad to know in what direction you are moving. If you do this, you can hang back and let someone else take point, since they know where they should be going. If someone else in the squad takes point, they will likely get tagged before you and then can spawn back on you when they die. This way, your whole squad can keep moving forward without the need to spawn back at a distant spawn point and travel to the objective again. Also, If you do not constantly keep updated orders on the map, squad members who become separated from the group will not be able to effectively make their way back to the squad and help in the objective.
DO let someone else in the squad take point. Your primary concern as a squad leader should be keeping yourself alive. The point position should preferably be taken by a unit with body armor. Assault and support classes are the best choices. Medics should never take point either, if it can be helped, and should hang back with the squad leader. In fact, medic is the best option to play as squad leader.
DO use VOIP if you have it. Communicate your intentions to both your squad and commander as often as you can.
DO feel free to kick players from your squad who you feel are acting in such a way as to be detrimental to the success of the squad.
DO make full use of the naming feature when you create a squad. Naming your squad: "Teamwork", "Teamwork VOIP" or something similar can be effective in gathering like-minded players within your squad.
DO remember to make full use of requests to the commander for arty strikes, supply drops and UAV overflights! And, DO listen for squad members asking for arty or supplies and relay those requests to the commander!
DO remember to spot any enemies you sight. This is invaluable in order to get your squad to concentrate and work together on the same targets, instead of scattering. It is especially useful to sight enemy vehicles if there are AT members in your squad.
Comment